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- * Collisions can be divided into two categories; [[3D_Asset_Workflow:_Collisions_and_Breakable_objects#Static_Collisions|st4 KB (621 words) - 10:41, 1 August 2023
- <!-- == Categories == -->5 KB (738 words) - 20:00, 4 September 2023
- ...bject called '''RockCollisionHelper''' in either the '''Type tree''' or '''Categories.'''<br>15 KB (2,470 words) - 10:21, 15 June 2018
- You can find prefabs in '''Categories''' -> '''Category root''' -> '''block_sets'''.7 KB (1,177 words) - 19:18, 6 April 2020
- {{StyledQuote|"You can find art assets in '''Categories -> Category root -> art'''."}} ...ype tree or art category for more options. Art category can be found in '''Categories -> category root -> art'''. Have fun!<br>18 KB (2,945 words) - 10:24, 15 June 2018
- The entities described below are separated into two categories: Collectors and Triggers. Actually, they both list entities that can be act8 KB (1,189 words) - 11:11, 15 June 2018
- ...and at least you'll have to export all files instead of choosing separate categories (Types/Mission/Resources etc).4 KB (723 words) - 11:15, 15 June 2018
- Show '''Category''' dockable window using '''Categories > Category root''' or using '''Ctrl + Shift + F1'''.30 KB (4,995 words) - 16:25, 8 December 2021
- ...and small shapes. Have variety to the size of shapes in each of the three categories.17 KB (2,890 words) - 17:26, 23 November 2021