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  • ...e done in Modo, and the models are exported to the Editor, you need to add Components to the type to make the collisions actually work * Most of the time you can just copy and paste the needed components from some existing model, that is similar to your new model
    4 KB (621 words) - 10:41, 1 August 2023
  • ...oes more in-depth with object components: how to add new components, which components are the most common to edit, and so forth. It also offers some examples tha * [[Dynamic_objects#Adding_Components|Adding Components]]
    13 KB (1,785 words) - 10:15, 15 June 2018
  • ...t''' for example handles the objects physics related things. More of these components/properties will be discussed in the next tutorial that covers [[Dynamic_obj
    15 KB (2,470 words) - 10:21, 15 June 2018
  • ...physics. We'll also take a closer look of modifying object properties and components. ...depth with object components - how to add new components to objects, which components are the most common to edit, and so forth."</p>
    16 KB (2,525 words) - 10:22, 15 June 2018
  • ...the wooden objects already function as rope targets by default. Below two components are needed to achieve this: The easiest way to find these components is to use the search function. They can also be found in the [[Type_tree|ty
    6 KB (899 words) - 17:50, 6 April 2020
  • <p style="display: inline;">"The barrels and boxes already have the necessary components to be seen by guards and to produce sound.<br> ...I able to hear and see the movement of a dynamic object, it needs certain components."</p>
    11 KB (1,599 words) - 11:15, 18 June 2018
  • ...to change in the type tree and clickin '''inherit new type''' . Check the components you want to use in the new type, click ok and then name your new type. Afte
    7 KB (1,177 words) - 19:18, 6 April 2020
  • ...as a global ambient light to set the base tone of the scene. If both color components are identical, they will create the effect of a uniformly lit scene. Ambien
    18 KB (2,945 words) - 10:24, 15 June 2018
  • ...gger the OtherBoxCollectorArea. However, the box itself hasn't yet got the components to be able to be recognized by the area you set but this can be fixed by gi
    33 KB (5,053 words) - 10:25, 15 June 2018
  • ...''''s, you can use this as a checklist to make sure you add all the needed components and change the right settings. If you want a more comprehensive guide, read === Components to add ===
    11 KB (1,339 words) - 10:26, 15 June 2018
  • ...ics(''PhysicsComponent'') while another handles audio(''AudioComponent''). Components contain different properties that can be modified.
    4 KB (711 words) - 10:29, 15 June 2018
  • ...s been connected to, to which other objects and entities it affects on via components etc.
    1 KB (215 words) - 10:29, 15 June 2018
  • *If you wish to see all the available components, they can be found under '''ComponentBase'''. **Components are the (invisible) parts you add to objects etc. on your level.
    3 KB (396 words) - 10:30, 15 June 2018
  • ...hing that can be seen in the Type tree is a type in and on itself. All the components, all the entities, all the fonts and all the GUI-widgets are types. By edit ...e the laziness rule should be used is the adding of new components: if new components are needed for the entity, most probably it should be a new type of it's ow
    6 KB (931 words) - 11:10, 15 June 2018
  • Once you have determined what your components for the HingeJoints are, you need to decide how much and in which direction
    10 KB (1,477 words) - 11:10, 15 June 2018
  • ...o manage health and mission starting and a lot of things, but also respawn components
    3 KB (358 words) - 11:11, 15 June 2018
  • ...for (or paste) a object or component's GUID. Some activable instances are components, thus not listed in the "All Objects" list, so you'll have to paste their G
    8 KB (1,189 words) - 11:11, 15 June 2018
  • ...CollisionHelper shaped like a cube, the Scale needs to have equal x- and y-components and five times larger z-component. Since it might be slightly confusing how the x-, y- and z-components of Scale and Dimensions are related to each other, here are some simple rel
    3 KB (538 words) - 11:11, 15 June 2018
  • ...ording to the joint used at the location of the joint. Conversely, if both components point to a different object, then these objects behave according to the joi
    9 KB (1,428 words) - 11:13, 15 June 2018
  • ...as a global ambient light to set the base tone of the scene. If both color components are identical, as in the gif at the top, they will create the effect of a u
    8 KB (1,292 words) - 11:13, 15 June 2018

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