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(Created page with "== Basic windows in editor == === Object properties === Show '''Object Properties''' dockable window using '''View > Object Properties''' or using '''Ctrl + P'''. With this...")
 
 
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== Basic windows in editor ==
 
  
=== Object properties ===
 
Show '''Object Properties''' dockable window using '''View > Object Properties''' or using '''Ctrl + P'''.
 
 
With this window you can modify object's properties.
 
 
=== Scene instance tree ===
 
Show '''Scene instance tree''' dockable window using '''View > Scene instance tree''' or using '''Ctrl + F2'''.
 
 
With this window you can see all instances in the scene/level.
 
 
=== Type tree ===
 
Show '''Type tree''' dockable window using '''View > Type tree''' or using '''Ctrl + F3'''.
 
 
With this window you can find entites/types which can be inserted into scene/level.
 
 
=== Resource tree ===
 
Show '''Resource tree''' dockable window using '''View > Resource tree''' or using '''Ctrl + F4'''.
 
 
With this window you can see all the [[resource]]s which are available.
 
 
=== Recent objects ===
 
Show '''Recent objects''' dockable window using '''View > Recent objects'''.
 
 
With this window you can see recent types you have used.
 
 
=== Modules ===
 
Show '''Modules ''' dockable window using '''View > Modules'''.
 
 
With this window you can modify Module properties which affects various things in editor / engine.
 
 
=== Error list ===
 
Show '''Error list''' dockable window using '''View > Error list'''.
 
 
This window shows errors, warnings and info messages generated by editor and engine. Very usefull tool for debugging what's wrong.
 
 
=== Reference list ===
 
Show '''Reference list''' dockable window using '''View > Reference list'''.
 
 
When selecting some type or instance you can see '''ReferenceString''' property in the '''Property Window''' and by clicking it with mouse right button and selecting '''Show Reference list''' from the context menu, you can print type's or instance's reference list into this window.
 
 
 
== Basic controls in editor ==
 
 
=== Moving camera ===
 
* WASD - Move camera
 
* Shift + WASD - Move camera faster
 
* Right mouse button and drag - Rotate the view
 
=== Object selection ===
 
* Left mouse button - Select object
 
* Alt + Left mouse button - Select object behind another object (You may need to click multiple times to select the desired object)
 
* Shift + Left mouse button - Select multiple objects
 
* Ctrl + Left mouse button and drag - Select objects in area
 
=== Tool selection ===
 
* 1 - Move tool
 
* 2 - Rotate tool
 
* 3 - Scale tool
 
 
=== Copying and pasting ===
 
* Ctrl + C - Copy selected object(s)
 
* Ctrl + X - Cut selected object(s)
 
* Ctrl + V - Paste copied object(s)
 
* Ctrl + Shift + V - Paste in place
 
 
=== Undo ===
 
* Ctrl + Z - Undo (Only available in Trine Enchanted Edition Editor)
 
 
=== Editing objects ===
 
Click an object you want to edit in the level. Three arrow or circles should appear depending on what tool you have selected. Use these arrows/circles to move, rotate and scale the object on X, Y and Z axis.
 
'''Note: You can select objects only from currently selected layer. Change layer by clicking Def., Col., 1, 2... from the tool bar.'''
 
 
[[File:layers.png]]
 
 
To duplicate hold Shift and move object from one of the arrows while having move tool selected.
 
 
=== Editing object properties ===
 
To edit an object's properties you need to open up the '''Object Properties''' dockable window via '''View > Object Properties''' and then selecting the Object you want to Edit.
 
 
=== Adding objects ===
 
Objects can be added from Type tree window. You can open it from '''View > Type tree'''. Use the Search field to find the objects you are looking for. Most of the time objects you want to use are located under '''TypeRoot/InstanceBase/Entity'''. Also remember to deselect any selected objects in Type tree before searching again.
 
 
Finding the right object from the type tree can be quite tricky if you don't know the exact name of the object. A good way to start is to copy them from existing maps.
 
 
=== Testing map in editor and saving ===
 
To test your changes in editor press green play button to start the level or blue play button to start from camera position.
 
 
[[File:play_buttons.png]]
 

Latest revision as of 16:22, 28 July 2023