MediaWiki API result

This is the HTML representation of the JSON format. HTML is good for debugging, but is unsuitable for application use.

Specify the format parameter to change the output format. To see the non-HTML representation of the JSON format, set format=json.

See the complete documentation, or the API help for more information.

{
    "batchcomplete": "",
    "continue": {
        "gapcontinue": "Resource",
        "continue": "gapcontinue||"
    },
    "query": {
        "pages": {
            "218": {
                "pageid": 218,
                "ns": 0,
                "title": "References list",
                "revisions": [
                    {
                        "contentformat": "text/x-wiki",
                        "contentmodel": "wikitext",
                        "*": "=== General Info ===\n\nThe References List can be found from '''View \u2192 References List'''.\n\n*This list shows instances' references; Where an object has been connected to, to which other objects and entities it affects on via components etc.\n**Reference list might help you out to keep track on (usually) complex property connections, where multiple different objects and entities interact with each other. \nIn other words, you'll be able to single-out an object from these connection mashups, to see where it specifically affects on. \n----\n=== Opening up the Reference list ===\n\n'''1.''' Open up your reference list from '''View \u2192 References List'''.\n\n'''2.''' Select an object/entity from your level, right-click it and select '''Show references'''\n*All instances which interact with the selected instance, will then be shown on the reference list.\n\n[[File:show_references.png|400px]]\n----\n\n=== Reference list example  ===\n*Here, the selected instance is an '''AiMissionExitHelperEntity'''. (Guards start running towards these \"path points\" when they get alerted and the game is over if they manage to reach these points). \nIts reference list shows all the guards, whose '''AlertnessComponent''' has been connected to this specific instance. Simple as that. \n*You can locate all these guards on your level by right-clicking the instances on the reference list and then selecting '''Locate GUID'''\n\n[[File:guard_bell_references.PNG|400px]]"
                    }
                ]
            },
            "232": {
                "pageid": 232,
                "ns": 0,
                "title": "Removing ghosting artifacts from the editor screen",
                "revisions": [
                    {
                        "contentformat": "text/x-wiki",
                        "contentmodel": "wikitext",
                        "*": "Some objects might leave ghost artifacts on the editor window. These can be removed by either placing another object that has AlphaBlending enabled, or going to \"View->Modules->ModuleRoot->RenderingModule\" and removing the tick from \"PostProcessAntiAliasing\" in the properties window.\n\n[[File:ghost_artifact.png|thumb|Ghost artifacts]]\n[[File:ghost_artifact2.png|thumb|Disabling the PostProcessAntiAliasing]]"
                    }
                ]
            }
        }
    }
}