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	<id>https://wiki.frozenbyte.com/index.php?action=history&amp;feed=atom&amp;title=3D_Asset_Workflow%3A_Alternative_Textures</id>
	<title>3D Asset Workflow: Alternative Textures - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.frozenbyte.com/index.php?action=history&amp;feed=atom&amp;title=3D_Asset_Workflow%3A_Alternative_Textures"/>
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	<updated>2026-05-20T15:56:08Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.43.6</generator>
	<entry>
		<id>https://wiki.frozenbyte.com/index.php?title=3D_Asset_Workflow:_Alternative_Textures&amp;diff=1066&amp;oldid=prev</id>
		<title>Mio Mäkijärvi at 13:41, 28 July 2023</title>
		<link rel="alternate" type="text/html" href="https://wiki.frozenbyte.com/index.php?title=3D_Asset_Workflow:_Alternative_Textures&amp;diff=1066&amp;oldid=prev"/>
		<updated>2023-07-28T13:41:51Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 16:41, 28 July 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;div style=&quot;border-bottom:2px solid #99aac7; background:#d0def5; padding:0.4em 0.5em; font-size:130%; margin-bottom: 25px; text-align: center; float:top;&quot;&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;⬑  [[3D Asset Workflow]]&amp;lt;/div&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;div style=&quot;padding-right: 10px; padding-left: 1000px; padding-top: 60px; padding-bottom: 80px;&quot;&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;{{#lst:3D Asset Workflow}} &amp;lt;!-- Link list transcluded from main 3D Asset Workflow page --&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;/div&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;= Summary =&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;= Summary =&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Alternative Textures (AltTextures) are used when there&amp;#039;s a &amp;#039;&amp;#039;&amp;#039;need for a different looking material/color for the same asset&amp;#039;&amp;#039;&amp;#039;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Alternative Textures (AltTextures) are used when there&amp;#039;s a &amp;#039;&amp;#039;&amp;#039;need for a different looking material/color for the same asset&amp;#039;&amp;#039;&amp;#039;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

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&lt;/table&gt;</summary>
		<author><name>Mio Mäkijärvi</name></author>
	</entry>
	<entry>
		<id>https://wiki.frozenbyte.com/index.php?title=3D_Asset_Workflow:_Alternative_Textures&amp;diff=929&amp;oldid=prev</id>
		<title>Mio Mäkijärvi: /* Alternative Texture Worklow Steps */</title>
		<link rel="alternate" type="text/html" href="https://wiki.frozenbyte.com/index.php?title=3D_Asset_Workflow:_Alternative_Textures&amp;diff=929&amp;oldid=prev"/>
		<updated>2023-07-28T12:46:40Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Alternative Texture Worklow Steps&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 15:46, 28 July 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l22&quot;&gt;Line 22:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 22:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;# Find &amp;#039;&amp;#039;&amp;#039;AlternativeTexture&amp;#039;&amp;#039;&amp;#039; setting, and try changing the number (e.g. from 0 to 1, 0 being the default)&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;# Find &amp;#039;&amp;#039;&amp;#039;AlternativeTexture&amp;#039;&amp;#039;&amp;#039; setting, and try changing the number (e.g. from 0 to 1, 0 being the default)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;# The new texture should appear on the model&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;# The new texture should appear on the model&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;#* If it doesn&#039;t, try [[3D_Asset_Workflow:_Alternative_Textures#&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Alt_texture_troubleshooting&lt;/del&gt;|troubleshooting]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;#* If it doesn&#039;t, try [[3D_Asset_Workflow:_Alternative_Textures#&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Troubleshooting&lt;/ins&gt;|troubleshooting]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[File:3d asset workflow alternative alt texture guide.jpg|600px|center]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[File:3d asset workflow alternative alt texture guide.jpg|600px|center]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Mio Mäkijärvi</name></author>
	</entry>
	<entry>
		<id>https://wiki.frozenbyte.com/index.php?title=3D_Asset_Workflow:_Alternative_Textures&amp;diff=928&amp;oldid=prev</id>
		<title>Mio Mäkijärvi: Created page with &quot;= Summary = * Alternative Textures (AltTextures) are used when there&#039;s a &#039;&#039;&#039;need for a different looking material/color for the same asset&#039;&#039;&#039; * Some times it&#039;s better to make...&quot;</title>
		<link rel="alternate" type="text/html" href="https://wiki.frozenbyte.com/index.php?title=3D_Asset_Workflow:_Alternative_Textures&amp;diff=928&amp;oldid=prev"/>
		<updated>2023-07-28T12:45:44Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;= Summary = * Alternative Textures (AltTextures) are used when there&amp;#039;s a &amp;#039;&amp;#039;&amp;#039;need for a different looking material/color for the same asset&amp;#039;&amp;#039;&amp;#039; * Some times it&amp;#039;s better to make...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;= Summary =&lt;br /&gt;
* Alternative Textures (AltTextures) are used when there&amp;#039;s a &amp;#039;&amp;#039;&amp;#039;need for a different looking material/color for the same asset&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Some times it&amp;#039;s better to make a [[3D_Asset_Workflow:_Tintmask|tintmask]] instead, depending on the case&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;One model can have several Alternative Textures of all the maps&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
** Usually there&amp;#039;s only need to make an Alternative Texture for albedo only - this depends on the case, but &amp;#039;&amp;#039;&amp;#039;don&amp;#039;t make unnecessary 1:1 copies of the default textures&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*** The Editor creates a separate meshmaterial for the Alternative Textures, and it will use the default textures for all maps that don&amp;#039;t have separate Alternative Textures&lt;br /&gt;
* Using Alternative Textures &amp;#039;&amp;#039;&amp;#039;eliminates the need to make a separate fbxmodel&amp;#039;&amp;#039;&amp;#039;, as only the texture is changed&lt;br /&gt;
* Alternative Textures can be swapped in the Editor&amp;#039;s ModelComponent properties&lt;br /&gt;
&lt;br /&gt;
[[File:Trine4 playable characters color variations preview.jpg|600px|thumb|center]]&lt;br /&gt;
&lt;br /&gt;
== Alternative Texture Worklow Steps ==&lt;br /&gt;
# &amp;#039;&amp;#039;&amp;#039;Create the Alternative Textures&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
#* [[3D_Asset_Workflow:_Alternative_Textures#Naming_the_Alternative_Texture|Name them correctly]]&lt;br /&gt;
#* Add them to the same folder where the original textures are in the binary SVN&lt;br /&gt;
# &amp;#039;&amp;#039;&amp;#039;Open the Editor&amp;#039;&amp;#039;&amp;#039; (the Editor can also be open when you add the textures to the binary)&lt;br /&gt;
#* The Editor should now notice the new textures, and open a pop-up about adding new resources and a new meshmaterial&lt;br /&gt;
#* &amp;#039;&amp;#039;&amp;#039;If it doesn&amp;#039;t do so automatically&amp;#039;&amp;#039;&amp;#039;, find the model&amp;#039;s FBX from the &amp;#039;&amp;#039;&amp;#039;Resources Window&amp;#039;&amp;#039;&amp;#039;, right-click it and select &amp;quot;Open FBX Dialog&amp;quot; or &amp;quot;Process resources&amp;quot;&lt;br /&gt;
#** Reprocessing the FBX should force the Editor to notice that a new meshmaterial is needed, and create it&lt;br /&gt;
# Find the model you added the Alternative Texture to from the Type Tree, add it to the scene to test it&lt;br /&gt;
# Open the model&amp;#039;s ModelComponents&lt;br /&gt;
# Find &amp;#039;&amp;#039;&amp;#039;AlternativeTexture&amp;#039;&amp;#039;&amp;#039; setting, and try changing the number (e.g. from 0 to 1, 0 being the default)&lt;br /&gt;
# The new texture should appear on the model&lt;br /&gt;
#* If it doesn&amp;#039;t, try [[3D_Asset_Workflow:_Alternative_Textures#Alt_texture_troubleshooting|troubleshooting]]&lt;br /&gt;
&lt;br /&gt;
[[File:3d asset workflow alternative alt texture guide.jpg|600px|center]]&lt;br /&gt;
[[File:Alt texture.png|center]]&lt;br /&gt;
&lt;br /&gt;
= Naming the Alternative Texture =&lt;br /&gt;
* The Alternative Textures need to have a correct suffix, or &amp;#039;&amp;#039;&amp;#039;else the Editor will not create the needed meshmaterial for them&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
** The Editor will use the albedo material to make the meshmaterial, so you can only make the Alternative Texture for that, if nothing else is needed - the asset will use the default textures for the rest or the materials automatically&lt;br /&gt;
** The suffix should be the very last thing in the texture&amp;#039;s name - it goes after all other suffixes&lt;br /&gt;
** In the ModelComponent properties:&lt;br /&gt;
*** AlternativeTexture 0 = default textures (no suffix)&lt;br /&gt;
*** AlternativeTexture 1 = the first Alternative Texture (suffix _alt_0)&lt;br /&gt;
*** AlternativeTexture 2 = the first Alternative Texture (suffix _alt_1)&lt;br /&gt;
*** Etc&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:3D Asset Workflow alttextures 16.5.2023.jpg|1000px|center]]&lt;br /&gt;
&lt;br /&gt;
= Troubleshooting =&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;If the Editor doesn&amp;#039;t create the meshmaterial for the Alternative Texture&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
# Are the textures named correctly?&lt;br /&gt;
#* The Editor will make the meshmaterial based on the albedo texture&amp;#039;s name&lt;br /&gt;
# Have you tried processing the resources of the FBX file?&lt;br /&gt;
# If that doesn&amp;#039;t work, try restarting the Editor&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Are you trying to add an Alternative Texture to a model which uses textures from multiple places in the binary?&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
# In this case, try adding the Alternative Texture to the folder where the FBX is, instead of the original textures&lt;/div&gt;</summary>
		<author><name>Mio Mäkijärvi</name></author>
	</entry>
</feed>