<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://wiki.frozenbyte.com/index.php?action=history&amp;feed=atom&amp;title=BloomEntity</id>
	<title>BloomEntity - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.frozenbyte.com/index.php?action=history&amp;feed=atom&amp;title=BloomEntity"/>
	<link rel="alternate" type="text/html" href="https://wiki.frozenbyte.com/index.php?title=BloomEntity&amp;action=history"/>
	<updated>2026-05-15T04:25:50Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.43.6</generator>
	<entry>
		<id>https://wiki.frozenbyte.com/index.php?title=BloomEntity&amp;diff=277&amp;oldid=prev</id>
		<title>AnteroFB: Created page with &quot;Lens flare effect of bloom. BloomEntity  ==General== Bloom is a shader effect used in game engines t...&quot;</title>
		<link rel="alternate" type="text/html" href="https://wiki.frozenbyte.com/index.php?title=BloomEntity&amp;diff=277&amp;oldid=prev"/>
		<updated>2018-06-15T08:13:34Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;&lt;a href=&quot;/index.php/File:Bloom_lens_flare.gif&quot; title=&quot;File:Bloom lens flare.gif&quot;&gt;thumb|Lens flare effect of bloom.&lt;/a&gt; &lt;a href=&quot;/index.php/File:Bloom_effect_entity.png&quot; title=&quot;File:Bloom effect entity.png&quot;&gt;thumb|BloomEntity&lt;/a&gt;  ==General== Bloom is a shader effect used in game engines t...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;[[File:Bloom_lens_flare.gif|thumb|Lens flare effect of bloom.]]&lt;br /&gt;
[[File:Bloom_effect_entity.png|thumb|BloomEntity]]&lt;br /&gt;
&lt;br /&gt;
==General==&lt;br /&gt;
Bloom is a shader effect used in game engines to emulate imaging artifacts of real-world cameras, like [https://en.wikipedia.org/wiki/Lens_flare lens flare], [https://en.wikipedia.org/wiki/Dynamic_range#Photography finite dynamic range] and [https://en.wikipedia.org/wiki/Airy_disk airy discs] caused by the diffraction of light.&lt;br /&gt;
&lt;br /&gt;
In game engines, bloom effect can be used to create a dream-like visual style or emphasize a magically glowing objects. With the right settings it can also enhance the photorealism of the scene by emulating the above mentioned effects.&lt;br /&gt;
&lt;br /&gt;
==BloomEntity in the editor==&lt;br /&gt;
&lt;br /&gt;
BloomEntity (BE) can be found from &amp;quot;InstanceBase/Entity/SceneEntity/BloomEntity&amp;quot;. BE is a global effect and it has many properties in it&amp;#039;s GlowComponent, but most of these don&amp;#039;t need to be touched by the user. The two most important ones are:&lt;br /&gt;
* Factor&lt;br /&gt;
** Determines the weight of the particular BE, if there are more than one in the scene. Mostly used for animation purposes.&lt;br /&gt;
* StreakLength&lt;br /&gt;
** Setting this to 0 removes the lens flare effect, which is dependant on the relative direction of the BE.&lt;br /&gt;
&lt;br /&gt;
===Properties of glowing objects===&lt;br /&gt;
&lt;br /&gt;
Normal entities can be made to glow, like the collisions used in the pictures. Every entity with a ModelComponent has four properties that determine their behaviour with BE. These are:&lt;br /&gt;
* SelfIllumination&lt;br /&gt;
** The colour of the self illumination. Like the name says, used for objects that are supposed to be self illuminated, like sun, moon and lamps.&lt;br /&gt;
* SelfIlluminationFactor&lt;br /&gt;
** The strength of the self illumination. Example values used for different entities are 1000 for sun, 2 for moon and 15 for a bright lamp.&lt;br /&gt;
* GlowAmountColor&lt;br /&gt;
** The colour of the glow effect. Like self illumination, but this adds a soft halo around the object.&lt;br /&gt;
* GlowAmount&lt;br /&gt;
** The strength of the glow effect. Values usually around or less than 1.&lt;br /&gt;
&lt;br /&gt;
Usually self illumination and glow are used together to achieve the best result.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:self_ill.png|Self illumination.&lt;br /&gt;
File:Glow.png|Glow.&lt;br /&gt;
File:Combined.png|Self illumination and glow combined.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;/div&gt;</summary>
		<author><name>AnteroFB</name></author>
	</entry>
</feed>