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	<id>https://wiki.frozenbyte.com/index.php?action=history&amp;feed=atom&amp;title=Editor_FAQ</id>
	<title>Editor FAQ - Revision history</title>
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	<updated>2026-05-17T23:35:32Z</updated>
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	<entry>
		<id>https://wiki.frozenbyte.com/index.php?title=Editor_FAQ&amp;diff=288&amp;oldid=prev</id>
		<title>AnteroFB: Created page with &quot;&#039;&#039;&#039;Will you add the Steam workshop support?&#039;&#039;&#039;  We already have the support. Please see these Wiki pages:  * How to publish a MOD * How to download other users MODs *...&quot;</title>
		<link rel="alternate" type="text/html" href="https://wiki.frozenbyte.com/index.php?title=Editor_FAQ&amp;diff=288&amp;oldid=prev"/>
		<updated>2018-06-15T08:16:03Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;&amp;#039;&amp;#039;&amp;#039;Will you add the Steam workshop support?&amp;#039;&amp;#039;&amp;#039;  We already have the support. Please see these Wiki pages:  * &lt;a href=&quot;/index.php?title=How_to_publish_a_MOD&amp;amp;action=edit&amp;amp;redlink=1&quot; class=&quot;new&quot; title=&quot;How to publish a MOD (page does not exist)&quot;&gt;How to publish a MOD&lt;/a&gt; * &lt;a href=&quot;/index.php?title=How_to_download_other_users_MODs&amp;amp;action=edit&amp;amp;redlink=1&quot; class=&quot;new&quot; title=&quot;How to download other users MODs (page does not exist)&quot;&gt;How to download other users MODs&lt;/a&gt; *...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Will you add the Steam workshop support?&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
We already have the support. Please see these Wiki pages:&lt;br /&gt;
&lt;br /&gt;
* [[How to publish a MOD]]&lt;br /&gt;
* [[How to download other users MODs]]&lt;br /&gt;
* [[How to enable a MOD]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Will you add the editor to MAC OS X, Linux or consoles?&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Not in it&amp;#039;s current form - the editor is way too complex and Windows dependant. We&amp;#039;d have to completely remake/simplify it, and that&amp;#039;s very unlikely.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Why editor requires other location than game&amp;#039;s folder and path to this location can&amp;#039;t be longer than 50 signs?&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Windows (since Vista at least) heavily frowns upon placing user files inside program directory. That directory is normally write protected, though Steam may actually change that (or just uses Windows&amp;#039; compatibility stuff). However, since people can install Trine games wherever they want, and we don&amp;#039;t want overly long path names, different location is easiest.&lt;br /&gt;
&lt;br /&gt;
The reason for 50 character limit is that editor limits max file + path name length to 200 chars. Windows has a limit of about 250 (you can code around it, but then e.g. explorer fails to access the overly long paths).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Why Shadwen, [[Trine 3: The Artifacts of Power]], [[Trine Enchanted Edition]] and [[Trine 2]] editors are different?&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
[[Trine 2]] was the first game we released from our engine and we call [[Trine 2]] engine/editor v1.0. [[Trine Enchanted Edition]] was the second game we released from our engine and we call [[Trine Enchanted Edition]] engine/editor v2.0. [[Trine 3: The Artifacts of Power]] was the third in line and, unsuprisingly, used an upgraded editor which was at v3.0. Shadwen and all our future games will be released from our engine/editor v4.0 (or even newer) which has lot&amp;#039;s of new features. So if some features are missing (like UNDO) from [[Trine 2]] editor compared to other editors, it&amp;#039;s probably not a bug, just a missing feature in old engine/editor.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Can I play my MOD in online multiplayer game?&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Yes. Just make sure all players are using the same game version and same MOD is enabled for all of you.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Can I play online multiplayer game inside the editor?&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Not with other players over the internet. Editor is a development enviroment and it has only LAN (local area network) games enabled. LAN games are meant to test the online game functionality. You can host game from editor&amp;#039;s GAME menu and launch a new client also from editor&amp;#039;s GAME menu.&lt;/div&gt;</summary>
		<author><name>AnteroFB</name></author>
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