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	<id>https://wiki.frozenbyte.com/index.php?action=history&amp;feed=atom&amp;title=Editor_basic_controls</id>
	<title>Editor basic controls - Revision history</title>
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	<updated>2026-05-10T23:57:08Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<id>https://wiki.frozenbyte.com/index.php?title=Editor_basic_controls&amp;diff=262&amp;oldid=prev</id>
		<title>AnteroFB: Created page with &quot;== Basic windows in editor ==  === Object properties === Show &#039;&#039;&#039;Object Properties&#039;&#039;&#039; dockable window using &#039;&#039;&#039;View &gt; Object Properties&#039;&#039;&#039; or using &#039;&#039;&#039;Ctrl + P&#039;&#039;&#039;.  With this...&quot;</title>
		<link rel="alternate" type="text/html" href="https://wiki.frozenbyte.com/index.php?title=Editor_basic_controls&amp;diff=262&amp;oldid=prev"/>
		<updated>2018-06-15T08:07:22Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;== Basic windows in editor ==  === Object properties === Show &amp;#039;&amp;#039;&amp;#039;Object Properties&amp;#039;&amp;#039;&amp;#039; dockable window using &amp;#039;&amp;#039;&amp;#039;View &amp;gt; Object Properties&amp;#039;&amp;#039;&amp;#039; or using &amp;#039;&amp;#039;&amp;#039;Ctrl + P&amp;#039;&amp;#039;&amp;#039;.  With this...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;== Basic windows in editor ==&lt;br /&gt;
&lt;br /&gt;
=== Object properties ===&lt;br /&gt;
Show &amp;#039;&amp;#039;&amp;#039;Object Properties&amp;#039;&amp;#039;&amp;#039; dockable window using &amp;#039;&amp;#039;&amp;#039;View &amp;gt; Object Properties&amp;#039;&amp;#039;&amp;#039; or using &amp;#039;&amp;#039;&amp;#039;Ctrl + P&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
With this window you can modify object&amp;#039;s properties.&lt;br /&gt;
&lt;br /&gt;
=== Scene instance tree ===&lt;br /&gt;
Show &amp;#039;&amp;#039;&amp;#039;Scene instance tree&amp;#039;&amp;#039;&amp;#039; dockable window using &amp;#039;&amp;#039;&amp;#039;View &amp;gt; Scene instance tree&amp;#039;&amp;#039;&amp;#039; or using &amp;#039;&amp;#039;&amp;#039;Ctrl + F2&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
With this window you can see all instances in the scene/level.&lt;br /&gt;
&lt;br /&gt;
=== Type tree ===&lt;br /&gt;
Show &amp;#039;&amp;#039;&amp;#039;Type tree&amp;#039;&amp;#039;&amp;#039; dockable window using &amp;#039;&amp;#039;&amp;#039;View &amp;gt; Type tree&amp;#039;&amp;#039;&amp;#039; or using &amp;#039;&amp;#039;&amp;#039;Ctrl + F3&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
With this window you can find entites/types which can be inserted into scene/level.&lt;br /&gt;
&lt;br /&gt;
=== Resource tree ===&lt;br /&gt;
Show &amp;#039;&amp;#039;&amp;#039;Resource tree&amp;#039;&amp;#039;&amp;#039; dockable window using &amp;#039;&amp;#039;&amp;#039;View &amp;gt; Resource tree&amp;#039;&amp;#039;&amp;#039; or using &amp;#039;&amp;#039;&amp;#039;Ctrl + F4&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
With this window you can see all the [[resource]]s which are available.&lt;br /&gt;
&lt;br /&gt;
=== Recent objects ===&lt;br /&gt;
Show &amp;#039;&amp;#039;&amp;#039;Recent objects&amp;#039;&amp;#039;&amp;#039; dockable window using &amp;#039;&amp;#039;&amp;#039;View &amp;gt; Recent objects&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
With this window you can see recent types you have used.&lt;br /&gt;
&lt;br /&gt;
=== Modules ===&lt;br /&gt;
Show &amp;#039;&amp;#039;&amp;#039;Modules &amp;#039;&amp;#039;&amp;#039; dockable window using &amp;#039;&amp;#039;&amp;#039;View &amp;gt; Modules&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
With this window you can modify Module properties which affects various things in editor / engine.&lt;br /&gt;
&lt;br /&gt;
=== Error list ===&lt;br /&gt;
Show &amp;#039;&amp;#039;&amp;#039;Error list&amp;#039;&amp;#039;&amp;#039; dockable window using &amp;#039;&amp;#039;&amp;#039;View &amp;gt; Error list&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
This window shows errors, warnings and info messages generated by editor and engine. Very usefull tool for debugging what&amp;#039;s wrong.&lt;br /&gt;
&lt;br /&gt;
=== Reference list ===&lt;br /&gt;
Show &amp;#039;&amp;#039;&amp;#039;Reference list&amp;#039;&amp;#039;&amp;#039; dockable window using &amp;#039;&amp;#039;&amp;#039;View &amp;gt; Reference list&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
When selecting some type or instance you can see &amp;#039;&amp;#039;&amp;#039;ReferenceString&amp;#039;&amp;#039;&amp;#039; property in the &amp;#039;&amp;#039;&amp;#039;Property Window&amp;#039;&amp;#039;&amp;#039; and by clicking it with mouse right button and selecting &amp;#039;&amp;#039;&amp;#039;Show Reference list&amp;#039;&amp;#039;&amp;#039; from the context menu, you can print type&amp;#039;s or instance&amp;#039;s reference list into this window.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Basic controls in editor ==&lt;br /&gt;
&lt;br /&gt;
=== Moving camera ===&lt;br /&gt;
* WASD - Move camera&lt;br /&gt;
* Shift + WASD - Move camera faster&lt;br /&gt;
* Right mouse button and drag - Rotate the view&lt;br /&gt;
=== Object selection ===&lt;br /&gt;
* Left mouse button - Select object&lt;br /&gt;
* Alt + Left mouse button - Select object behind another object (You may need to click multiple times to select the desired object)&lt;br /&gt;
* Shift + Left mouse button - Select multiple objects&lt;br /&gt;
* Ctrl + Left mouse button and drag - Select objects in area&lt;br /&gt;
=== Tool selection ===&lt;br /&gt;
* 1 - Move tool&lt;br /&gt;
* 2 - Rotate tool&lt;br /&gt;
* 3 - Scale tool&lt;br /&gt;
&lt;br /&gt;
=== Copying and pasting ===&lt;br /&gt;
* Ctrl + C - Copy selected object(s)&lt;br /&gt;
* Ctrl + X - Cut selected object(s)&lt;br /&gt;
* Ctrl + V - Paste copied object(s)&lt;br /&gt;
* Ctrl + Shift + V - Paste in place&lt;br /&gt;
&lt;br /&gt;
=== Undo ===&lt;br /&gt;
* Ctrl + Z - Undo (Only available in Trine Enchanted Edition Editor)&lt;br /&gt;
&lt;br /&gt;
=== Editing objects ===&lt;br /&gt;
Click an object you want to edit in the level. Three arrow or circles should appear depending on what tool you have selected. Use these arrows/circles to move, rotate and scale the object on X, Y and Z axis. &lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Note: You can select objects only from currently selected layer. Change layer by clicking Def., Col., 1, 2... from the tool bar.&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
[[File:layers.png]]&lt;br /&gt;
&lt;br /&gt;
To duplicate hold Shift and move object from one of the arrows while having move tool selected.&lt;br /&gt;
&lt;br /&gt;
=== Editing object properties ===&lt;br /&gt;
To edit an object&amp;#039;s properties you need to open up the &amp;#039;&amp;#039;&amp;#039;Object Properties&amp;#039;&amp;#039;&amp;#039; dockable window via &amp;#039;&amp;#039;&amp;#039;View &amp;gt; Object Properties&amp;#039;&amp;#039;&amp;#039; and then selecting the Object you want to Edit.&lt;br /&gt;
&lt;br /&gt;
=== Adding objects ===&lt;br /&gt;
Objects can be added from Type tree window. You can open it from &amp;#039;&amp;#039;&amp;#039;View &amp;gt; Type tree&amp;#039;&amp;#039;&amp;#039;. Use the Search field to find the objects you are looking for. Most of the time objects you want to use are located under &amp;#039;&amp;#039;&amp;#039;TypeRoot/InstanceBase/Entity&amp;#039;&amp;#039;&amp;#039;. Also remember to deselect any selected objects in Type tree before searching again.&lt;br /&gt;
&lt;br /&gt;
Finding the right object from the type tree can be quite tricky if you don&amp;#039;t know the exact name of the object. A good way to start is to copy them from existing maps.&lt;br /&gt;
&lt;br /&gt;
=== Testing map in editor and saving ===&lt;br /&gt;
To test your changes in editor press green play button to start the level or blue play button to start from camera position.&lt;br /&gt;
&lt;br /&gt;
[[File:play_buttons.png]]&lt;/div&gt;</summary>
		<author><name>AnteroFB</name></author>
	</entry>
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