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	<id>https://wiki.frozenbyte.com/index.php?action=history&amp;feed=atom&amp;title=Level_Art%3A_Environmental_Storytelling</id>
	<title>Level Art: Environmental Storytelling - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.frozenbyte.com/index.php?action=history&amp;feed=atom&amp;title=Level_Art%3A_Environmental_Storytelling"/>
	<link rel="alternate" type="text/html" href="https://wiki.frozenbyte.com/index.php?title=Level_Art:_Environmental_Storytelling&amp;action=history"/>
	<updated>2026-05-17T16:20:42Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://wiki.frozenbyte.com/index.php?title=Level_Art:_Environmental_Storytelling&amp;diff=820&amp;oldid=prev</id>
		<title>Tero Tirkkonen at 14:26, 23 November 2021</title>
		<link rel="alternate" type="text/html" href="https://wiki.frozenbyte.com/index.php?title=Level_Art:_Environmental_Storytelling&amp;diff=820&amp;oldid=prev"/>
		<updated>2021-11-23T14:26:46Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 17:26, 23 November 2021&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l75&quot;&gt;Line 75:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 75:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* The players are already familiar with the world and its characters, so adding emotional impact will make them even more immersed in the game world.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* The players are already familiar with the world and its characters, so adding emotional impact will make them even more immersed in the game world.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* With future projects, we can revisit the old Trineverse locations, creating a wonderful sense of nostalgia (art, music, feel), while keeping things new and fresh.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* With future projects, we can revisit the old Trineverse locations, creating a wonderful sense of nostalgia (art, music, feel), while keeping things new and fresh.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[Category:Art]] [[Category:Level Art|Level Art]]&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[Category:Level Art|Environmental Storytelling]]&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Tero Tirkkonen</name></author>
	</entry>
	<entry>
		<id>https://wiki.frozenbyte.com/index.php?title=Level_Art:_Environmental_Storytelling&amp;diff=810&amp;oldid=prev</id>
		<title>Tero Tirkkonen at 13:49, 23 November 2021</title>
		<link rel="alternate" type="text/html" href="https://wiki.frozenbyte.com/index.php?title=Level_Art:_Environmental_Storytelling&amp;diff=810&amp;oldid=prev"/>
		<updated>2021-11-23T13:49:30Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 16:49, 23 November 2021&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
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&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{:&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Public &lt;/del&gt;Level Art}} &amp;lt;!-- Link list transcluded from main Level Art page --&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{:Level Art}} &amp;lt;!-- Link list transcluded from main Level Art page --&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;= What is Environmental Storytelling? =&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;= What is Environmental Storytelling? =&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

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&lt;/table&gt;</summary>
		<author><name>Tero Tirkkonen</name></author>
	</entry>
	<entry>
		<id>https://wiki.frozenbyte.com/index.php?title=Level_Art:_Environmental_Storytelling&amp;diff=803&amp;oldid=prev</id>
		<title>Tero Tirkkonen: Tero Tirkkonen moved page Public Level Art: Environmental Storytelling to Level Art: Environmental Storytelling without leaving a redirect</title>
		<link rel="alternate" type="text/html" href="https://wiki.frozenbyte.com/index.php?title=Level_Art:_Environmental_Storytelling&amp;diff=803&amp;oldid=prev"/>
		<updated>2021-11-23T13:47:53Z</updated>

		<summary type="html">&lt;p&gt;Tero Tirkkonen moved page &lt;a href=&quot;/index.php?title=Public_Level_Art:_Environmental_Storytelling&amp;amp;action=edit&amp;amp;redlink=1&quot; class=&quot;new&quot; title=&quot;Public Level Art: Environmental Storytelling (page does not exist)&quot;&gt;Public Level Art: Environmental Storytelling&lt;/a&gt; to &lt;a href=&quot;/index.php/Level_Art:_Environmental_Storytelling&quot; title=&quot;Level Art: Environmental Storytelling&quot;&gt;Level Art: Environmental Storytelling&lt;/a&gt; without leaving a redirect&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 16:47, 23 November 2021&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-notice&quot; lang=&quot;en&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(No difference)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>Tero Tirkkonen</name></author>
	</entry>
	<entry>
		<id>https://wiki.frozenbyte.com/index.php?title=Level_Art:_Environmental_Storytelling&amp;diff=774&amp;oldid=prev</id>
		<title>SaanaFB at 12:28, 23 November 2021</title>
		<link rel="alternate" type="text/html" href="https://wiki.frozenbyte.com/index.php?title=Level_Art:_Environmental_Storytelling&amp;diff=774&amp;oldid=prev"/>
		<updated>2021-11-23T12:28:08Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 15:28, 23 November 2021&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l78&quot;&gt;Line 78:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 78:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Art]] [[Category:Art|Trine 4 Level Art]] [[Category:Trine 4 Art|Level &lt;/del&gt;Art]] [[Category:Level Art|&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Trine 4 Level Art]] [[Category:Trine 4 &lt;/del&gt;Level Art]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Art]] [[Category:Level Art|Level Art]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Level Art|Environmental Storytelling]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Level Art|Environmental Storytelling]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>SaanaFB</name></author>
	</entry>
	<entry>
		<id>https://wiki.frozenbyte.com/index.php?title=Level_Art:_Environmental_Storytelling&amp;diff=733&amp;oldid=prev</id>
		<title>Tero Tirkkonen: Created page with &quot;{{:Public Level Art}} &lt;!-- Link list transcluded from main Level Art page --&gt;  = What is Environmental Storytelling? =  * An environment is an imagined space where the player...&quot;</title>
		<link rel="alternate" type="text/html" href="https://wiki.frozenbyte.com/index.php?title=Level_Art:_Environmental_Storytelling&amp;diff=733&amp;oldid=prev"/>
		<updated>2021-11-23T11:51:02Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;{{:Public Level Art}} &amp;lt;!-- Link list transcluded from main Level Art page --&amp;gt;  = What is Environmental Storytelling? =  * An environment is an imagined space where the player...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{:Public Level Art}} &amp;lt;!-- Link list transcluded from main Level Art page --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= What is Environmental Storytelling? =&lt;br /&gt;
&lt;br /&gt;
* An environment is an imagined space where the player moves inside.  &lt;br /&gt;
* Even though the environment is virtual, it creates boundaries and limitations for the player and guides them through using tools such as lighting and art.&lt;br /&gt;
* As the player moves around in the virtual world and passes through the different rooms and scenes, they&amp;#039;re given context through carefully placed props and objects.&lt;br /&gt;
* Every asset in a scene has a purpose, every character is placed there for a reason and every piece of background art has a history.&lt;br /&gt;
* Environmental details mirror and expand the lore of the world, offer additional information about locations or characters, and deepen the player&amp;#039;s understanding of the story.&lt;br /&gt;
* In other words, the player&amp;#039;s view of the world and understanding of the narrative is shaped by where they find themselves in that world. &lt;br /&gt;
* The rich environmental details supported by the narrative and supporting the narrative help the player see the game world as one whole (even when it&amp;#039;s separated in levels like in Trine).&lt;br /&gt;
* To achieve immersion careful planning and much work are needed: placing all props carefully, designing NPC looks and locations to reflect their personalities, occupations and residence, creating areas where the mood and the atmosphere complement each other -  essentially, making all the elements of the game work together.&lt;br /&gt;
* Once the immersion is achieved, everything seems in place, and all things belong. The player can&amp;#039;t help but to feel that things make sense, however curious or outlandish the various elements might be. &lt;br /&gt;
* In an immersive game, barriers in the environment need to make sense within the game world - to the point that players will never even question why they can&amp;#039;t get past an obstacle.&lt;br /&gt;
&lt;br /&gt;
= How does Environmental Storytelling work? =&lt;br /&gt;
* It&amp;#039;s a mixture of direct references and more vague things. &lt;br /&gt;
* When inserting an apparent story reference, you should always consult the writer to ensure the environmental storytelling aligns with the screenplay.&lt;br /&gt;
* Environmental storytelling works better the more freedom the player has. Trine is usually focused on linear exploration, but that doesn&amp;#039;t mean it can&amp;#039;t benefit from environmental storytelling. &lt;br /&gt;
* Each and every scene is distinctive while at the same time retaining the style of the level, both design- and art-wise. &lt;br /&gt;
* This makes it easier for the player to build a mental map of the level and imagine how things work outside their immediate view.&lt;br /&gt;
* When building the levels, you don&amp;#039;t need to think about making them more realistic, but simply remember how Trine&amp;#039;s fictional world works and use it as a springboard. &lt;br /&gt;
* Things that don&amp;#039;t make sense in real life could make perfect sense in Trine&amp;#039;s land of fantasy.&lt;br /&gt;
* The exploration process wheels more organic when a player receives the expository information through their eyes and ears and via the world itself (as opposed to just listening and reading it from text boxes, dialogues or cutscenes).&lt;br /&gt;
* When the story is perceived through observation, the narration is reinforced. The game world feels more believable and alive to the player. &lt;br /&gt;
&lt;br /&gt;
== Examples of Environmental Storytelling ==&lt;br /&gt;
* How environmental storytelling translates to both the environment itself and into gameplay:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=500px heights=500px mode=&amp;quot;nolines&amp;quot;&amp;gt;&lt;br /&gt;
File:ES_astral_nightmare.png|&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
* This scene set in The Astral Nightmare is a good example of successful environmental storytelling.&lt;br /&gt;
* On one side are the wizards, scared and angry. On the other side, there&amp;#039;s the true form of The Nightmare Prince.&lt;br /&gt;
* Even though the player hasn&amp;#039;t met the Nightmare Prince, they have a clear idea of what the wizards were like towards Selius. The scene also foreshadows what will happen later, namely the Selius transformation during the game finale.&lt;br /&gt;
* It serves as a sort of an Easter egg for those people playing the game a second time.&lt;br /&gt;
* The visuals connect nicely to the main narrative, showing us Astral Academy (Selius&amp;#039;s personal purgatory) and the main character&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=500px heights=500px mode=&amp;quot;nolines&amp;quot;&amp;gt;&lt;br /&gt;
File:9P_elves_hotpools.png|&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
* Elves have never been mentioned in the Trineverse, but this level has statues depicting them.&lt;br /&gt;
* Players noticing the statues and other remains of the elvish culture learn more about the Trineverse world &amp;amp; can immerse themselves in the world.&lt;br /&gt;
* The elven statues aren&amp;#039;t connected to the main narrative itself, since the elves play no role in it. Their &amp;quot;presence&amp;quot; in the environment, however, helps to develop and expand the world and lore. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=500px heights=500px mode=&amp;quot;nolines&amp;quot;&amp;gt;&lt;br /&gt;
File:T4_selius_nightmares_es.jpg|&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
* This scene shows a family portrait of the Heatherwood family, but it&amp;#039;s been ruined by one of Selius&amp;#039;s Nightmares.&lt;br /&gt;
* A book found later in the level reveals that Selius was bullied by his brothers. Players probably see the painting in a new light, especially since the part of the painting depicting Selius&amp;#039;s brothers is badly damaged.&lt;br /&gt;
&lt;br /&gt;
== Environmental Storytelling and Design ==&lt;br /&gt;
&lt;br /&gt;
* It&amp;#039;s crucial to communicate constantly with the designers. When creating level art, the gameplay and design aspects need to be considered. Sometimes it means trying to match far-out and crazy gameplay ideas to the overall visuals as seamlessly as possible. &lt;br /&gt;
* Due to Trine&amp;#039;s 2.5D nature, players don&amp;#039;t have a lot of freedom deciding where to go and what to interact with. It&amp;#039;s the level artist&amp;#039;s job to make sure that the only route the players can take feels like the obvious and tempting choice and not a forced necessity. &lt;br /&gt;
* That&amp;#039;s been achieved by making the background and foreground areas (where the players can not move) seem uninviting, too hard to navigate, or outright dangerous.&lt;br /&gt;
* It&amp;#039;s also very important to add art assets to puzzle elements to tie them together with the surroundings and the level. &lt;br /&gt;
&lt;br /&gt;
[[File:T4_enchanted_vines_es.mp4|550px]]&lt;br /&gt;
* Here&amp;#039;s how the environmental storytelling translates to the gameplay: instead of having a wooden gate the slides to the side, a strong grip of the enchanted vines has been chosen to break the stone wall. &lt;br /&gt;
* This doesn&amp;#039;t seem out of place in the context of the level and makes both the story and the gameplay more coherent.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=500px heights=500px mode=&amp;quot;nolines&amp;quot;&amp;gt;&lt;br /&gt;
File:T4_seal_es_example.jpg|&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
* The Seal in T4 is a fantastic example of the art, story and gameplay blending together.&lt;br /&gt;
* It appears throughout the whole lake level and helps the heroes. In return, the heroes assist The Seal. Later, it&amp;#039;s mentioned by Elodea when we meet her.&lt;br /&gt;
* All pieces are connected and work beautifully together, giving the Seal a greater purpose in the game world (rather than being just a bouncy gameplay prop).&lt;br /&gt;
&lt;br /&gt;
= In Conclusion =&lt;br /&gt;
&lt;br /&gt;
* Environmental storytelling is a great way to make the game&amp;#039;s story more interesting.&lt;br /&gt;
* As there is a whole Trineverse world featured in several games, it&amp;#039;s important to make the games feel connected, even if each entry to the series is a stand-alone game.&lt;br /&gt;
* The players are already familiar with the world and its characters, so adding emotional impact will make them even more immersed in the game world.&lt;br /&gt;
* With future projects, we can revisit the old Trineverse locations, creating a wonderful sense of nostalgia (art, music, feel), while keeping things new and fresh.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Art]] [[Category:Art|Trine 4 Level Art]] [[Category:Trine 4 Art|Level Art]] [[Category:Level Art|Trine 4 Level Art]] [[Category:Trine 4 Level Art]]&lt;br /&gt;
[[Category:Level Art|Environmental Storytelling]]&lt;/div&gt;</summary>
		<author><name>Tero Tirkkonen</name></author>
	</entry>
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