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	<title>Player (Re)spawn - Revision history</title>
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	<updated>2026-05-28T22:01:21Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://wiki.frozenbyte.com/index.php?title=Player_(Re)spawn&amp;diff=270&amp;oldid=prev</id>
		<title>AnteroFB: Created page with &quot;= Player (Re)Spawn =  This page aims to show you how to handle spawning and respawning of players. This can be done through checkpoints, that also manage health and mission st...&quot;</title>
		<link rel="alternate" type="text/html" href="https://wiki.frozenbyte.com/index.php?title=Player_(Re)spawn&amp;diff=270&amp;oldid=prev"/>
		<updated>2018-06-15T08:11:31Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;= Player (Re)Spawn =  This page aims to show you how to handle spawning and respawning of players. This can be done through checkpoints, that also manage health and mission st...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;= Player (Re)Spawn =&lt;br /&gt;
&lt;br /&gt;
This page aims to show you how to handle spawning and respawning of players. This can be done through checkpoints, that also manage health and mission starting and a lot of things, but also respawn components&lt;br /&gt;
&lt;br /&gt;
== Checkpoints ==&lt;br /&gt;
&lt;br /&gt;
Checkpoints can be found under the &amp;#039;&amp;#039;&amp;#039;InstanceBase&amp;#039;&amp;#039;&amp;#039;-&amp;gt;&amp;#039;&amp;#039;&amp;#039;Entity&amp;#039;&amp;#039;&amp;#039;-&amp;gt;&amp;#039;&amp;#039;&amp;#039;GamePlayEntity&amp;#039;&amp;#039;&amp;#039;-&amp;gt;&amp;#039;&amp;#039;&amp;#039;CheckPointEntity&amp;#039;&amp;#039;&amp;#039; tree. There are three types of checkpoint with different skins (but they basicaly do the same thing), &amp;#039;&amp;#039;&amp;#039;InvisibleCheckpointEntity&amp;#039;&amp;#039;&amp;#039;, &amp;#039;&amp;#039;&amp;#039;SwampCheckpointEntity&amp;#039;&amp;#039;&amp;#039; (light green) and &amp;#039;&amp;#039;&amp;#039;WitchCheckpointEntity&amp;#039;&amp;#039;&amp;#039; (dark blue).&lt;br /&gt;
&lt;br /&gt;
Placing a checkpoint will have the player spawn by default at this point. With several checkpoints, the initial starting spot can be enabled by enabling the &amp;#039;&amp;#039;MissionStartCheckpoint&amp;#039;&amp;#039; property under &amp;#039;&amp;#039;&amp;#039;TrineCheckpointComponent&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
Be sure that the box area surounding the checkpoint is on the player&amp;#039;s path. If you want to place the checkpoint away from the player&amp;#039;s path, for instance if you want to put it deeper in the background, make sure you changed the &amp;#039;&amp;#039;Dimensions&amp;#039;&amp;#039; property of the &amp;#039;&amp;#039;&amp;#039;BoxAreaComponent&amp;#039;&amp;#039;&amp;#039; in the property panel accordingly.&lt;br /&gt;
&lt;br /&gt;
You can set the &amp;#039;&amp;#039;HardcoreModeActivationTimes&amp;#039;&amp;#039; property if you think that this checkpoint should be accessible several times in hardcore mode.&lt;br /&gt;
&lt;br /&gt;
== RespawnPointHelperEntity ==&lt;br /&gt;
&lt;br /&gt;
Place a RespawnPointHelperEntity where you would like the players to respawn if they die. Try to place it to a safe location where the player will not be killed right again.&lt;br /&gt;
The RespawnPointHelperEntity needs a RespawnArea to function.&lt;br /&gt;
&lt;br /&gt;
== RespawnArea ==&lt;br /&gt;
&lt;br /&gt;
A respawn area is a area that once triggered (entered), will set the respawn point of the player to the linked &amp;#039;&amp;#039;&amp;#039;RespawnPointHelperEntity&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
Place the &amp;#039;&amp;#039;&amp;#039;RespawnArea&amp;#039;&amp;#039;&amp;#039; entity, and a &amp;#039;&amp;#039;&amp;#039;RespawnPointHelperEntity&amp;#039;&amp;#039;&amp;#039; where you would like the players to respawn if they die in this area (or until the next &amp;#039;&amp;#039;&amp;#039;RespawnArea&amp;#039;&amp;#039;&amp;#039;). Change the &amp;#039;&amp;#039;Dimensions&amp;#039;&amp;#039; property of the &amp;#039;&amp;#039;&amp;#039;BoxAreaComponent&amp;#039;&amp;#039;&amp;#039; to fit the zone where this &amp;#039;&amp;#039;&amp;#039;RespawnPointHelperEntity&amp;#039;&amp;#039;&amp;#039; will be active.&lt;br /&gt;
&lt;br /&gt;
Now you have to link the &amp;#039;&amp;#039;&amp;#039;RespawnArea&amp;#039;&amp;#039;&amp;#039; with the &amp;#039;&amp;#039;&amp;#039;RespawnPointHelperEntity&amp;#039;&amp;#039;&amp;#039;. Go to the &amp;#039;&amp;#039;&amp;#039;TrineRespawnComponent&amp;#039;&amp;#039;&amp;#039; in the &amp;#039;&amp;#039;&amp;#039;RespawnArea&amp;#039;&amp;#039;&amp;#039;&amp;#039;s property panel, and click on the &amp;#039;&amp;#039;+&amp;#039;&amp;#039; sign for the &amp;#039;&amp;#039;ListOfRespawnPoints&amp;#039;&amp;#039; property. Click the &amp;#039;&amp;#039;...&amp;#039;&amp;#039; button and select your &amp;#039;&amp;#039;&amp;#039;RespawnPointHelperEntity&amp;#039;&amp;#039;&amp;#039; that should appear under the &amp;quot;Recent Objects&amp;quot; tab.&lt;br /&gt;
The two objects are now linked, and a green arrow should appear in the 3D view confirming it.&lt;br /&gt;
&lt;br /&gt;
--[[User:LeonardA-L|LeonardA-L]] ([[User talk:LeonardA-L|talk]]) 20:31, 4 March 2015 (UTC)&lt;/div&gt;</summary>
		<author><name>AnteroFB</name></author>
	</entry>
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