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3D Asset Workflow: Exporting to Editor - Revision history
2024-03-29T13:57:45Z
Revision history for this page on the wiki
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Mio Mäkijärvi at 06:16, 4 September 2023
2023-09-04T06:16:54Z
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<td colspan="2" style="background-color: white; color:black; text-align: center;">Revision as of 06:16, 4 September 2023</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l1" >Line 1:</td>
<td colspan="2" class="diff-lineno">Line 1:</td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div><div style="border-bottom:2px solid #99aac7; background:#d0def5; padding:0.4em 0.5em; font-size:130%; margin-bottom: 25px; text-align: center; float:top;"></div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div><div style="border-bottom:2px solid #99aac7; background:#d0def5; padding:0.4em 0.5em; font-size:130%; margin-bottom: 25px; text-align: center; float:top;"></div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>⬑  [[3D Asset Workflow]]</div></div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>⬑  [[3D Asset Workflow]]</div></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;"><div style="border-bottom:2px solid #99aac7; background:#d0def5; padding:0.4em 0.5em; font-size:130%; float:right; margin-bottom: 25px;"></ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">Next step: [[3D Asset Workflow: Completed asset checklist]] →</div></ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;"><div style="border-bottom:2px solid #99aac7; background:#d0def5; padding:0.4em 0.5em; font-size:130%; float:left; margin-bottom: 25px;"></ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">← Previous step: [[3D Asset Workflow: LODs]]</div></ins></div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div><div style="padding-right: 10px; padding-left: 1000px; padding-top: 60px; padding-bottom: 80px;"></div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div><div style="padding-right: 10px; padding-left: 1000px; padding-top: 60px; padding-bottom: 80px;"></div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>{{#lst:3D Asset Workflow}} <!-- Link list transcluded from main 3D Asset Workflow page --></div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>{{#lst:3D Asset Workflow}} <!-- Link list transcluded from main 3D Asset Workflow page --></div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div></div></div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div></div></div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;"></del></div></td><td colspan="2"> </td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>= Summary =</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>= Summary =</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>* Exporting and importing your models to the Editor and making sure they work as intended is also an important part of the 3D Asset Workflow</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>* Exporting and importing your models to the Editor and making sure they work as intended is also an important part of the 3D Asset Workflow</div></td></tr>
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Mio Mäkijärvi
https://wiki.frozenbyte.com/index.php?title=3D_Asset_Workflow:_Exporting_to_Editor&diff=1064&oldid=prev
Mio Mäkijärvi at 13:41, 28 July 2023
2023-07-28T13:41:39Z
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<td colspan="2" style="background-color: white; color:black; text-align: center;">Revision as of 13:41, 28 July 2023</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l1" >Line 1:</td>
<td colspan="2" class="diff-lineno">Line 1:</td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;"><div style="border-bottom:2px solid #99aac7; background:#d0def5; padding:0.4em 0.5em; font-size:130%; margin-bottom: 25px; text-align: center; float:top;"></ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">⬑  [[3D Asset Workflow]]</div></ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;"></ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;"><div style="padding-right: 10px; padding-left: 1000px; padding-top: 60px; padding-bottom: 80px;"></ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">{{#lst:3D Asset Workflow}} <!-- Link list transcluded from main 3D Asset Workflow page --></ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;"></div></ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;"></ins></div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>= Summary =</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>= Summary =</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>* Exporting and importing your models to the Editor and making sure they work as intended is also an important part of the 3D Asset Workflow</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>* Exporting and importing your models to the Editor and making sure they work as intended is also an important part of the 3D Asset Workflow</div></td></tr>
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Mio Mäkijärvi
https://wiki.frozenbyte.com/index.php?title=3D_Asset_Workflow:_Exporting_to_Editor&diff=942&oldid=prev
Mio Mäkijärvi: /* Subsurface Scattering */
2023-07-28T12:54:51Z
<p><span dir="auto"><span class="autocomment">Subsurface Scattering</span></span></p>
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<td colspan="2" style="background-color: white; color:black; text-align: center;">Revision as of 12:54, 28 July 2023</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l123" >Line 123:</td>
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<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>* From model component properties edit the EmissiveIntensity and EmissiveIntensityFactor</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>* From model component properties edit the EmissiveIntensity and EmissiveIntensityFactor</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>* Make sure the emissive texture map is selected in the mesh material properties' textures array</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>* Make sure the emissive texture map is selected in the mesh material properties' textures array</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;"></del></div></td><td colspan="2"> </td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;">== Subsurface Scattering ==</del></div></td><td colspan="2"> </td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;">* [[3D Asset Workflow: Subsurface Scattering]]</del></div></td><td colspan="2"> </td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;">* Make sure the EnableSubsurfaceScattering is enabled on the mesh material properties</del></div></td><td colspan="2"> </td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;">* Make sure the Subsurface Scattering texture map is selected in the meshmaterial properties' texture array</del></div></td><td colspan="2"> </td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>== Tintmask ==</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>== Tintmask ==</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>* [[3D Asset Workflow: Tintmask]]</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>* [[3D Asset Workflow: Tintmask]]</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>* Make sure the default settings look good already</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>* Make sure the default settings look good already</div></td></tr>
</table>
Mio Mäkijärvi
https://wiki.frozenbyte.com/index.php?title=3D_Asset_Workflow:_Exporting_to_Editor&diff=941&oldid=prev
Mio Mäkijärvi: /* Importing Models and Textures to the Editor, and Committing */
2023-07-28T12:53:58Z
<p><span dir="auto"><span class="autocomment">Importing Models and Textures to the Editor, and Committing</span></span></p>
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<td colspan="2" style="background-color: white; color:black; text-align: center;">Revision as of 12:53, 28 July 2023</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l77" >Line 77:</td>
<td colspan="2" class="diff-lineno">Line 77:</td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>#* '''If you're making a normal 3D asset''', make sure that '''none of the ticks is ticked''' in the properties</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>#* '''If you're making a normal 3D asset''', make sure that '''none of the ticks is ticked''' in the properties</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>#* '''If you're making a player asset''' (e.g. Amadeus's conjurable object), make sure AlwaysIncluded is ticked</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>#* '''If you're making a player asset''' (e.g. Amadeus's conjurable object), make sure AlwaysIncluded is ticked</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;">#** See [[Adding_new_resources_to_the_editor#Important About FBR Files|Important info about resources here]]</del></div></td><td colspan="2"> </td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>#* Afterwards, save resources from the tiny save icon in the top left of the Resource window, or from File -> Save resources</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>#* Afterwards, save resources from the tiny save icon in the top left of the Resource window, or from File -> Save resources</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div># '''CHECK THAT ALL RESOURCES ARE GENERATED!'''</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div># '''CHECK THAT ALL RESOURCES ARE GENERATED!'''</div></td></tr>
</table>
Mio Mäkijärvi
https://wiki.frozenbyte.com/index.php?title=3D_Asset_Workflow:_Exporting_to_Editor&diff=940&oldid=prev
Mio Mäkijärvi: /* Exporting Models from Modo to the Editor */
2023-07-28T12:53:39Z
<p><span dir="auto"><span class="autocomment">Exporting Models from Modo to the Editor</span></span></p>
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<td colspan="2" style="background-color: white; color:black; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: white; color:black; text-align: center;">Revision as of 12:53, 28 July 2023</td>
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<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>#* For most models, the pivot should be in the center of the model, but in e.g. doors it should be in the hinges, to make them easier to manipulate in the Editor</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>#* For most models, the pivot should be in the center of the model, but in e.g. doors it should be in the hinges, to make them easier to manipulate in the Editor</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div># [[3D Asset Workflow: Naming the Asset|Name the asset correctly]] - '''the mesh layer name defines the model name in Editor'''</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div># [[3D Asset Workflow: Naming the Asset|Name the asset correctly]] - '''the mesh layer name defines the model name in Editor'''</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div># Make '''[[3D_Asset_Workflow:<del class="diffchange diffchange-inline">_Making_LODs_for_Trine_4</del>|LODs]]'''</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div># Make '''[[3D_Asset_Workflow:<ins class="diffchange diffchange-inline">_LODs</ins>|LODs]]'''</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div># In Modo, check that there isn't anything extra on the "Shading" and "Clips" tab</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div># In Modo, check that there isn't anything extra on the "Shading" and "Clips" tab</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div># After the scene is prepared and mesh layers are named, apply a material to the meshes by pressing 'M', and name the material in the pop-up</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div># After the scene is prepared and mesh layers are named, apply a material to the meshes by pressing 'M', and name the material in the pop-up</div></td></tr>
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Mio Mäkijärvi
https://wiki.frozenbyte.com/index.php?title=3D_Asset_Workflow:_Exporting_to_Editor&diff=899&oldid=prev
Mio Mäkijärvi at 12:29, 28 July 2023
2023-07-28T12:29:52Z
<p></p>
<a href="https://wiki.frozenbyte.com/index.php?title=3D_Asset_Workflow:_Exporting_to_Editor&diff=899&oldid=189">Show changes</a>
Mio Mäkijärvi
https://wiki.frozenbyte.com/index.php?title=3D_Asset_Workflow:_Exporting_to_Editor&diff=189&oldid=prev
SaanaFB: Created page with "* Previous workflow phase 3D Asset Workflow: Baking and Texturing * This site is a part of a series of 3D asset creating process related wiki sites 3D Asset Workflow..."
2018-06-11T11:56:12Z
<p>Created page with "* Previous workflow phase <a href="/index.php/3D_Asset_Workflow:_Baking_and_Texturing" title="3D Asset Workflow: Baking and Texturing">3D Asset Workflow: Baking and Texturing</a> * This site is a part of a series of 3D asset creating process related wiki sites <a href="/index.php/3D_Asset_Workflow" title="3D Asset Workflow">3D Asset Workflow</a>..."</p>
<p><b>New page</b></p><div>* Previous workflow phase [[3D Asset Workflow: Baking and Texturing]]<br />
* This site is a part of a series of 3D asset creating process related wiki sites [[3D Asset Workflow]]<br />
<br />
=Exporting Steps=<br />
# Preparing the models<br />
# Preparing the textures<br />
# Exporting the models and textures<br />
# Importing the models and textures to the Editor<br />
# Adjusting the models in the Editor if needed<br />
<br />
= Exporting the Texture Maps from Substance Painter =<br />
* [[3D Asset Workflow: Baking and Texturing#Exporting|Exporting Texture Maps from the Substance Painter]]<br />
<br />
=Exporting Models from Modo to the Editor=<br />
<br />
<br />
* In Modo, once the 3D asset and its textures are finished, check that there isn't anything extra on the "Shading" and "Clips" tab. <br />
* '''Layer name defines the model name in editor''', so name the layers properly. For example 'geysir_lantern_small_1'.<br />
* If you have extra meshes you don't want imported into the editor, such as dump/test layers you don't want to delete yet, place an underscore (_) in front of the layer name (e.g. '_geysir_lantern_small_1').<br />
* After the scene is prepared and mesh layers are named, apply a material to the meshes by pressing 'M', and name the material in the pop-up.<br />
** More info about [[3D_Asset_Workflow:_Retopo_and_UVs#Materials|adding materials in Modo]]<br />
* Copy the texture files to the correct editor folder: '''<nowiki>[Project SVN base]\binary\data\root\instance_base\entity\object\[folder path]</nowiki>'''<br />
* Then open the '''shading''' tab in Modo, find the material you just created, and click on the dropdown arrow next to the material. Drag the albedo map ''only'' from the editor folder to the material.<br />
* Export the scene as FBX from the Game Tools Tab with the following settings. Export location is the same where you copied the textures.<br />
[[File:Modo_export_updated.jpg|alt=Modo export|Items and shading tabs should look like these before exporting]]<br />
<br />
<br />
* '''Export File:''' FBX 2014 (or 2010)<br />
* '''Export Type:''' Export All (When exporting an asset with a broken version, always use Export All or it doesn't work! )<br />
* 'Save as text format' and 'Save only animation' '''unchecked'''<br />
* '''Check only the following'''<br />
** Save Geometry<br />
** Save Materials<br />
** Save Smoothing Groups<br />
** Save Tangent Basis<br />
* '''Surface Refining:''' Save Mesh Smoothness<br />
* '''Units:''' FBX Default<br />
* '''Scale Multiplier:''' 1.0<br />
<br />
* '''NOTE''' It's important that the texture maps are named correctly. See [[3D_Asset_Workflow:_Baking_and_Texturing#Naming_Conventions| Naming conventions]].<br />
[[File:Editor export.jpg|alt=FBX export settings for Editor|FBX export settings for Editor]]<br />
<br />
= Importing Models and Textures to the Editor =<br />
* Go to editor, it will open a window with everything you exported, it should update the old types and create a new one for new models<br />
* If there are no errors, click ok (if there are errors there might be missing items because of changed names etc)<br />
* Press Process resources with the light blue button on top of the editor UI. This processes the resources and calculates the correct sizes of the textures etc. to an FBR file.<br />
* '''REMEMBER TO SAVE RESOURCES''' in the editor, File -> Save resources<br />
* Done! Now everybody should be able to find the new assets in Editor<br />
<br />
=Troubleshooting=<br />
<br />
* In case your model is black/has no textures, processing the meshmaterial usually fixes this (right-click model/type -> Locate type model resource -> find the corresponding meshmaterial -> right-click -> process resource)<br />
* If your asset appears transparent and dark in the editor, check that your normal maps DON'T have alpha channel in them. Also re-assign the textures and materials in Modo and re-export the fbx.</div>
SaanaFB