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Showing below up to 100 results in range #1 to #100.
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- 3D Asset Workflow: Retopo and UVs (12:32, 11 June 2018)
- 3D Asset Workflow: Decals and Alpha planes (13:59, 11 June 2018)
- 3D Asset Workflow: Baking and Texturing (09:33, 12 June 2018)
- Test2 (12:24, 12 June 2018)
- Modo (12:40, 12 June 2018)
- Shadwen Editor Tutorial (09:15, 15 June 2018)
- How to obtain the Frozenbyte Editor (09:16, 15 June 2018)
- How to install the Frozenbyte editor (09:18, 15 June 2018)
- Mods (09:19, 15 June 2018)
- Editor getting started (09:20, 15 June 2018)
- Static objects (09:21, 15 June 2018)
- Dynamic objects (09:22, 15 June 2018)
- Shadwen items (09:23, 15 June 2018)
- Level art basics (09:24, 15 June 2018)
- Triggers and property connections (09:25, 15 June 2018)
- TrineMoveBetweenPointsComponent (09:26, 15 June 2018)
- Checklist for creating levels (09:29, 15 June 2018)
- Editor cheats (09:29, 15 June 2018)
- Editor glossary (09:29, 15 June 2018)
- Error list (09:29, 15 June 2018)
- Grid (09:29, 15 June 2018)
- Level start and end points (09:29, 15 June 2018)
- References list (09:29, 15 June 2018)
- Spawning characters (09:30, 15 June 2018)
- Toolbar (09:30, 15 June 2018)
- Type tree (09:30, 15 June 2018)
- Editor basic controls (10:07, 15 June 2018)
- How to create new level (10:07, 15 June 2018)
- How to modify existing level (10:07, 15 June 2018)
- Adding or inheriting new types to the editor (10:10, 15 June 2018)
- Helpful Objects (10:10, 15 June 2018)
- Resource (10:11, 15 June 2018)
- Editor keyboard shortcuts (10:11, 15 June 2018)
- Scene Entities (10:11, 15 June 2018)
- Player (Re)spawn (10:11, 15 June 2018)
- Gameplay Events (10:11, 15 June 2018)
- Removing ghosting artifacts from the editor screen (10:11, 15 June 2018)
- Scale, Dimensions and resizing CollisionHelpers (10:11, 15 June 2018)
- SpotLightEntity shadow flickering problem (10:11, 15 June 2018)
- Switching editor environments (10:12, 15 June 2018)
- AmbientOcclusionEntity (10:13, 15 June 2018)
- BloomEntity (10:13, 15 June 2018)
- ColorEffectEntity (10:13, 15 June 2018)
- JointEntity (10:13, 15 June 2018)
- KeyFrameComponent (10:13, 15 June 2018)
- LightEntity (10:13, 15 June 2018)
- PropertyConnectionComponent (10:14, 15 June 2018)
- Lua Scripts (10:15, 15 June 2018)
- Helpful Lua Snippets (10:15, 15 June 2018)
- Physics collision visualization (10:15, 15 June 2018)
- Adding a new language as a MOD (10:15, 15 June 2018)
- Playtesting (10:15, 15 June 2018)
- Editor FAQ (10:16, 15 June 2018)
- Editor (10:25, 15 June 2018)
- Trine Enchanted Edition (10:25, 15 June 2018)
- Trine 2 (10:25, 15 June 2018)
- Trine 3: The Artifacts of Power (10:25, 15 June 2018)
- Shadwen (10:25, 15 June 2018)
- Object properties (10:55, 15 June 2018)
- Scene instances (10:56, 15 June 2018)
- Resources (10:56, 15 June 2018)
- AI detection for moving dynamic objects (11:05, 15 June 2018)
- Shadwen ai (10:15, 18 June 2018)
- Hingejoints (11:05, 18 June 2018)
- Frozenbyte Editor hardware and software requirements (13:55, 22 August 2018)
- Shadwen rope targets (16:50, 6 April 2020)
- Shadwen prefabs (18:18, 6 April 2020)
- Test (13:48, 23 November 2021)
- Level Art: Composition (16:26, 23 November 2021)
- Level Art: Environmental Storytelling (16:26, 23 November 2021)
- Level Art: Ideas for New Levels (16:26, 23 November 2021)
- Level Art: Level Art Related Gameplay Issues (16:30, 23 November 2021)
- Level Art: Color and Lighting (16:32, 23 November 2021)
- Level Art (16:43, 23 November 2021)
- Level Art: The Level Art Phases (16:49, 23 November 2021)
- Level art task (15:25, 8 December 2021)
- 3D Asset Workflow: Sway (15:19, 28 July 2023)
- 3D Asset Workflow: Vegetation (15:39, 28 July 2023)
- 3D Asset Workflow: Sikailu (15:40, 28 July 2023)
- 3D Asset Workflow: Alternative Textures (15:41, 28 July 2023)
- 3D Asset Workflow: Billboards (15:41, 28 July 2023)
- 3D Asset Workflow: Blocksets (15:42, 28 July 2023)
- 3D Asset Workflow: Tile Textures and Trimsheets (15:42, 28 July 2023)
- 3D Asset Workflow: Tintmask (15:42, 28 July 2023)
- 3D Asset Workflow: General Tips (15:42, 28 July 2023)
- 3D Asset Workflow: Troubleshooting (09:20, 1 August 2023)
- 3D Asset Workflow (09:40, 1 August 2023)
- 3D Asset Workflow: Collisions (09:41, 1 August 2023)
- Main Page (14:42, 30 August 2023)
- 3D Asset Workflow: LODs (08:16, 4 September 2023)
- 3D Asset Workflow: Exporting to Editor (08:16, 4 September 2023)
- 3D Asset Workflow: Concepting (08:17, 4 September 2023)
- 3D Asset Workflow: Sculpting (08:18, 4 September 2023)
- 3D Asset Workflow: Retopology (08:18, 4 September 2023)
- 3D Asset Workflow: UV Mapping (08:18, 4 September 2023)
- 3D Asset Workflow: Baking (08:19, 4 September 2023)
- 3D Asset Workflow: Texturing (08:19, 4 September 2023)
- 3D Asset Workflow: Asset Assembling (08:20, 4 September 2023)
- 3D Asset Workflow: Naming the Asset (08:21, 4 September 2023)
- 3D Asset Workflow: Completed asset checklist (08:21, 4 September 2023)