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  • ...en you install the editor, in the main folder ''...\Steam\steamapps\common\Trine 3\'' you will see a new file called ''editor_path.txt'', that contains the
    3 KB (560 words) - 11:12, 15 June 2018
  • ...und in the editor and sheds some light (no pun intented) on their usage in Trine 3. There's a lot of general information about lighting in 3d games and rela Ambient lights are used in Trine 3 (and in games in general) to emulate the real world phenomenon of [https:
    8 KB (1,292 words) - 11:13, 15 June 2018
  • Console log file is accessible under ''<nowiki>{{Trine 2 folder}}\log\console.log</nowiki>'', which would be, by default: C:\Program Files (x86)\Steam\steamapps\common\Trine 2\log\console.log
    5 KB (738 words) - 11:15, 15 June 2018
  • Trine 3: The Artifacts of Power includes a bunch of official localizations, but i The loading screens in Trine 3: The Artifacts of Power (official languages) are images now, so changing
    4 KB (723 words) - 11:15, 15 June 2018
  • ...just uses Windows' compatibility stuff). However, since people can install Trine games wherever they want, and we don't want overly long path names, differe ...en, [[Trine 3: The Artifacts of Power]], [[Trine Enchanted Edition]] and [[Trine 2]] editors are different?'''
    2 KB (401 words) - 11:16, 15 June 2018
  • ...trange machinery, three heroes are bound to a mysterious device called the Trine in a quest to save the kingdom from evil. Trine Enchanted Edition uses Frozenbyte Editor v2.00.
    760 bytes (106 words) - 11:25, 15 June 2018
  • [[Trine 2: Complete Story]] is a sidescrolling game of action, puzzles and platform [[Trine 2: Complete Story]] includes the original [[Trine 2]] and [[Goblin Menace DLC]].
    676 bytes (86 words) - 11:25, 15 June 2018
  • Trine 3: The Artifacts of Power is a fairytale journey which takes you on a quest Trine 3: The Artifacts of Power uses Frozenbyte Editor v3.00.
    691 bytes (97 words) - 11:25, 15 June 2018
  • ...rial levels, for inspiration. It's not forbidden to copy some parts of the Trine 3 levels as long as you blend them with your own unique level. * We recommend using Trine 4: The Nightmare Prince and Trine 4: Melody of Mystery as visual references as well.
    30 KB (4,995 words) - 16:25, 8 December 2021
  • ...rozenbyte. There is also a similar collection of Wiki pages related to the Trine style [[3D Asset Workflow]]
    11 KB (1,760 words) - 17:43, 23 November 2021
  • ...life as a reference for creating different lighting scenarios. Even though Trine world is a fantasy world we want to stick to believable real lighting scena File:Trine 4 screenshot 01 1080p.png| Light pastel colors to establish a calm environm
    14 KB (2,410 words) - 17:32, 23 November 2021
  • * The gameplay area in 2.5 style Trine games is quite narrow and the geometry of the gameplay area is mostly deter * As usual with Trine art style, overpowering straight lines and 90-degree angles in the big form
    17 KB (2,890 words) - 17:26, 23 November 2021
  • ...ee the game world as one whole (even when it's separated in levels like in Trine). * Environmental storytelling works better the more freedom the player has. Trine is usually focused on linear exploration, but that doesn't mean it can't be
    7 KB (1,184 words) - 17:26, 23 November 2021
  • * All Trine levels have their own theme, but there is a lot of variation and different ...vague pointers and concepts, rather than pieces designed specifically for Trine games.
    5 KB (873 words) - 17:26, 23 November 2021
  • File:Trine 4 art vs gameplay visibility issue 30.1.2019.jpg|The player needs to levita File:Trine 4 foreground art blocks the view 30.1.2019.jpg|The entrance to a secret cav
    27 KB (4,413 words) - 17:30, 23 November 2021
  • ...t_preassembly_architecture_examples.jpg| Preassembled arrangements for the Trine 4 DLC Cornelius's Dream level ...el_art_preassembly_organic_examples.jpg| Preassembled arrangements for the Trine 4 DLC Rudolfus's Dream level
    29 KB (4,830 words) - 17:49, 23 November 2021
  • * The Trine texturing style isn't photorealistic, but leans to a more simplified and "p * In the Trine Style, the texture details shouldn't be too noisy and sharp - i.e., not sup
    16 KB (2,716 words) - 09:19, 4 September 2023
  • ...nice and natural unevenness and asymmetry''' in them, so that they fit the Trine style better
    4 KB (593 words) - 09:20, 4 September 2023
  • ...to name your asset''' so it's naming stays consistent with the rest of the Trine 3D assets
    10 KB (1,450 words) - 09:21, 4 September 2023
  • [[File:Trine 4 wizard box tintmask.png|500px]]
    6 KB (913 words) - 16:42, 28 July 2023
  • [[File:Trine 3D bolts tips 01.jpg|400px|center]]
    3 KB (501 words) - 16:42, 28 July 2023
  • :** The current texel density for environmental Trine assets is 200px/m
    11 KB (1,800 words) - 16:42, 28 July 2023
  • ** Problem that comes with this though is that for Trine world, everything starts to look too straight, so to combat this make windo * When creating this type of organic curving that is important for the Trine style keep in mind also the 3D aspect of the curving so don't just curve in
    12 KB (1,914 words) - 16:42, 28 July 2023

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