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File:Trine Flourish Curve Style Guide.jpg (2,264 × 2,100 (698 KB)) - 11:42, 11 June 2018- Welcome to the Support page for Trine 5: A Clockwork Conspiracy! ...ic.com/projects/trine-5-community/news THQ Nordic Redmine bug database for Trine 5] and follow the instructions. This database is shared with the publisher5 KB (738 words) - 19:00, 4 September 2023
- ...trange machinery, three heroes are bound to a mysterious device called the Trine in a quest to save the kingdom from evil. Trine Enchanted Edition uses Frozenbyte Editor v2.00.760 bytes (106 words) - 10:25, 15 June 2018
- [[Trine 2: Complete Story]] is a sidescrolling game of action, puzzles and platform [[Trine 2: Complete Story]] includes the original [[Trine 2]] and [[Goblin Menace DLC]].676 bytes (86 words) - 10:25, 15 June 2018
- Trine 3: The Artifacts of Power is a fairytale journey which takes you on a quest Trine 3: The Artifacts of Power uses Frozenbyte Editor v3.00.691 bytes (97 words) - 10:25, 15 June 2018
File:Trine 4 screenshot 44 1080p.png (1,920 × 1,080 (2.59 MB)) - 14:11, 23 November 2021File:Trine 4 The Dream 29.1.2019 fake ledgegrab.jpg (2,559 × 1,434 (335 KB)) - 15:29, 22 November 2021File:Trine 4 The Dream 29.1.2019 hidden button 1.jpg (2,556 × 1,431 (400 KB)) - 15:29, 22 November 2021File:Trine 4 The Dream 29.1.2019 hidden door.jpg (2,568 × 1,432 (343 KB)) - 15:29, 22 November 2021File:Trine 4 Thorny 14.4.2019 hidden ledge.jpg (1,920 × 1,080 (402 KB)) - 15:29, 22 November 2021File:Trine 4 Hedge Maze non fire through t platform.jpg (1,922 × 1,080 (692 KB)) - 15:29, 22 November 2021File:Trine 4 Hedge Maze spikes visibility.jpg (1,922 × 1,080 (808 KB)) - 15:29, 22 November 2021File:Trine 4 issue 1 24.9.2019.jpg (2,560 × 1,440 (875 KB)) - 15:29, 22 November 2021File:Trine 4 issue 2 24.9.2019.jpg (2,560 × 1,440 (754 KB)) - 15:29, 22 November 2021File:Trine 4 lakes and rivers reference photos by charlotta tiuri.jpg (5,000 × 2,500 (6.31 MB)) - 15:29, 22 November 2021File:Trine 4 Moonlit 14.4.2019 seesaw asset.jpg (1,920 × 1,080 (292 KB)) - 15:29, 22 November 2021File:Trine 4 Mountains 10.2.2019 backgroundstuff.jpg (1,920 × 1,080 (244 KB)) - 15:29, 22 November 2021File:Trine 4 Nightmare 13.3.2019 bushes.jpg (1,920 × 1,080 (206 KB)) - 15:29, 22 November 2021File:Trine 4 Nightmare 13.3.2019 fake ledgegrab.jpg (1,920 × 1,080 (231 KB)) - 15:29, 22 November 2021File:Trine 4 Nightmare 13.3.2019 floor magnet.jpg (1,920 × 1,080 (252 KB)) - 15:29, 22 November 2021File:Trine 4 toby's dream screenshot 02.png (3,840 × 2,160 (10.33 MB)) - 15:28, 22 November 2021File:Trine Art example confusing rings.mp4 (MP4 AAC/h.264 video file, 16 s) - 15:28, 22 November 2021File:Trine 4 screenshot 43 1080p.png (1,920 × 1,080 (2.72 MB)) - 14:12, 23 November 2021File:Trine 4 light potion concept.png (1,003 × 354 (161 KB)) - 08:54, 6 August 2021File:Trine 3D bolts tips 01.jpg (718 × 718 (67 KB)) - 13:56, 28 July 2023File:Trine style details sculpt tips.jpg (2,081 × 1,310 (407 KB)) - 13:57, 28 July 2023File:Trine 4 Nightmare 13.3.2019 leap of faith.jpg (1,920 × 1,080 (229 KB)) - 15:29, 22 November 2021File:Trine 4 Nightmare 13.3.2019 moving platform.jpg (1,920 × 1,080 (218 KB)) - 15:29, 22 November 2021File:Trine 4 Nightmare 13.3.2019 plank.jpg (1,920 × 1,080 (250 KB)) - 15:29, 22 November 2021File:Trine 4 Nightmare 13.3.2019 rock ledges.jpg (1,920 × 1,080 (279 KB)) - 15:29, 22 November 2021File:Trine 4 Nightmare 13.3.2019 rock pillar.jpg (1,920 × 1,080 (249 KB)) - 15:29, 22 November 2021File:Trine 4 Amadeus 13.4.2019 confusing art.jpg (1,920 × 1,080 (265 KB)) - 15:30, 22 November 2021File:Trine 4 Amadeus 13.4.2019 effect.jpg (1,920 × 1,080 (211 KB)) - 15:30, 22 November 2021File:Trine 4 Amadeus 13.4.2019 invisible and inside.jpg (1,920 × 1,080 (286 KB)) - 14:42, 23 November 2021File:Trine 4 art vs gameplay visibility issue 30.1.2019.jpg (1,922 × 1,080 (711 KB)) - 15:30, 22 November 2021File:Trine 4 background vs play area 30.1.2019.jpg (1,922 × 1,080 (846 KB)) - 15:30, 22 November 2021File:Trine 4 background vs play area example 2 30.1.2019.jpg (1,922 × 1,080 (816 KB)) - 15:30, 22 November 2021File:Trine 4 Badger 23.2.2019 crystals.jpg (1,920 × 1,080 (263 KB)) - 15:30, 22 November 2021File:Trine 4 Birch 16.3.2019 flower light 3.jpg (1,920 × 1,080 (352 KB)) - 15:30, 22 November 2021File:Trine 4 Dream 10.2.2019 armchairs.jpg (1,920 × 1,080 (214 KB)) - 15:30, 22 November 2021File:Trine 4 Dream 10.2.2019 camera blocked.jpg (1,920 × 1,080 (194 KB)) - 15:30, 22 November 2021File:Trine 4 Dream 10.2.2019 dreamfog.jpg (1,920 × 1,080 (198 KB)) - 15:30, 22 November 2021File:Trine 4 Dream 10.2.2019 toggle button.jpg (1,920 × 1,080 (217 KB)) - 15:30, 22 November 2021File:Trine 4 foreground art blocks the view 30.1.2019.jpg (1,922 × 1,080 (612 KB)) - 15:30, 22 November 2021File:Trine 4 Hedge Maze fake xp flower.jpg (1,381 × 1,043 (591 KB)) - 15:30, 22 November 2021File:Trine 4 Hedge Maze non fire through hatches.jpg (1,922 × 1,080 (866 KB)) - 15:30, 22 November 2021File:Trine 4 Amadeus 13.4.2019 blocks.jpg (1,920 × 1,080 (220 KB)) - 15:32, 22 November 2021File:Trine level art composition guide.jpg (1,500 × 904 (241 KB)) - 16:42, 23 November 2021File:Trine 4 Rocky Heath 14.4.2019 background art.jpg (1,920 × 1,080 (262 KB)) - 14:41, 23 November 2021File:Trine level art composition guide general tips.jpg (1,500 × 513 (140 KB)) - 16:41, 23 November 2021
Page text matches
- Please see [[Trine 5 Support]] for help with Trine 5: A Clockwork Conspiracy.2 KB (267 words) - 14:42, 30 August 2023
- ...a series of wiki pages related to the '''3D asset creating process in the Trine Art Team at Frozenbyte''' ...by our AD and the 3D artists, and these methods are used daily here in the Trine Art Team at Frozenbyte10 KB (1,590 words) - 09:40, 1 August 2023
- # Trine style assets should be crooked and not exactly symmetrical, but '''keep the File:Trine Flourish Curve Style Guide.jpg|<i>PHOTO:Multiple [[3D_Asset_Workflow:_Sculp20 KB (3,154 words) - 08:18, 4 September 2023
- * '''Roughness, Only for Trine 3 or Nine Parchments use:''' Roughness map needs to be inverted in Photosho '''These old suffixes are for Trine 3 and Nine Parchments editor'''26 KB (4,342 words) - 09:33, 12 June 2018
- Welcome to the Support page for Trine 5: A Clockwork Conspiracy! ...ic.com/projects/trine-5-community/news THQ Nordic Redmine bug database for Trine 5] and follow the instructions. This database is shared with the publisher5 KB (738 words) - 19:00, 4 September 2023
- ...ne_Enchanted_Edition#Editor|Trine Enchanted Edition]] and [[Trine_2#Editor|Trine 2]] Editors) may have some differences compared to the Shadwen Editor, for13 KB (1,785 words) - 09:15, 15 June 2018
- == Trine 5 == Please see the [[Trine 5 Support]] page.2 KB (245 words) - 15:17, 10 October 2023
- ...luded in the Steam versions of [[Trine Enchanted Edition]], [[Trine 2]], [[Trine 3: The Artifacts of Power]] and [[Shadwen]]. All of these editors only work *'''v3.00''' (Trine 3)902 bytes (136 words) - 09:16, 15 June 2018
- =Trine 2 v1.00=2 KB (232 words) - 13:55, 22 August 2018
- == Trine 2 == # Download Trine 2 from Steam1 KB (157 words) - 09:18, 15 June 2018
- #* In Steam go to Trine/Trine 2/Trine 3/Shadwen Community Hub and select Workshop tab #* [http://steamcommunity.com/workshop/browse/?appid=35700 Trine Workshop]3 KB (518 words) - 09:19, 15 June 2018
- ...on Shadwen''', so not all of it will be helpful for those working with the Trine Editors.6 KB (899 words) - 16:50, 6 April 2020
- ...n specific and won't be useful for those looking for information about the Trine editors.11 KB (1,599 words) - 10:15, 18 June 2018
- ...dwen specific, and that useful for those looking for information about the Trine Editors.9 KB (1,165 words) - 09:23, 15 June 2018
- '''SpotLightEntity''' is the spot light of Trine 3. It shares many of the properties with DirectionalLightEntity (and SunDir == Extra Section: Creating Trine-like lightning ==18 KB (2,945 words) - 09:24, 15 June 2018
- ==Trine specific cheats==4 KB (589 words) - 09:29, 15 June 2018
- * Ctrl + Z - Undo (Only available in Trine Enchanted Edition Editor)4 KB (616 words) - 10:07, 15 June 2018
- [[File:Metal_coll_entity.png|thumb|MetalCollisionHelper in Trine 3 editor]]6 KB (931 words) - 10:10, 15 June 2018
- In Trine Enchanted Edition editor AI path helpers can be found from '''HelperEntity- ...ts for left and right, the other 4 can be flipped around z-axis (Ctrl+F in Trine EE editor). ''Jump'' helper has several different kind of objects for diffe10 KB (1,477 words) - 10:10, 15 June 2018
- FBX resources are only supported by editor/engine v2.0 or newer. Trine 2 editor doesn't support FBX formats.4 KB (550 words) - 10:11, 15 June 2018
- ...en you install the editor, in the main folder ''...\Steam\steamapps\common\Trine 3\'' you will see a new file called ''editor_path.txt'', that contains the3 KB (560 words) - 10:12, 15 June 2018
- ...und in the editor and sheds some light (no pun intented) on their usage in Trine 3. There's a lot of general information about lighting in 3d games and rela Ambient lights are used in Trine 3 (and in games in general) to emulate the real world phenomenon of [https:8 KB (1,292 words) - 10:13, 15 June 2018
- Console log file is accessible under ''<nowiki>{{Trine 2 folder}}\log\console.log</nowiki>'', which would be, by default: C:\Program Files (x86)\Steam\steamapps\common\Trine 2\log\console.log5 KB (738 words) - 10:15, 15 June 2018
- Trine 3: The Artifacts of Power includes a bunch of official localizations, but i The loading screens in Trine 3: The Artifacts of Power (official languages) are images now, so changing4 KB (723 words) - 10:15, 15 June 2018
- ...just uses Windows' compatibility stuff). However, since people can install Trine games wherever they want, and we don't want overly long path names, differe ...en, [[Trine 3: The Artifacts of Power]], [[Trine Enchanted Edition]] and [[Trine 2]] editors are different?'''2 KB (401 words) - 10:16, 15 June 2018
- ...trange machinery, three heroes are bound to a mysterious device called the Trine in a quest to save the kingdom from evil. Trine Enchanted Edition uses Frozenbyte Editor v2.00.760 bytes (106 words) - 10:25, 15 June 2018
- [[Trine 2: Complete Story]] is a sidescrolling game of action, puzzles and platform [[Trine 2: Complete Story]] includes the original [[Trine 2]] and [[Goblin Menace DLC]].676 bytes (86 words) - 10:25, 15 June 2018
- Trine 3: The Artifacts of Power is a fairytale journey which takes you on a quest Trine 3: The Artifacts of Power uses Frozenbyte Editor v3.00.691 bytes (97 words) - 10:25, 15 June 2018
- ...rial levels, for inspiration. It's not forbidden to copy some parts of the Trine 3 levels as long as you blend them with your own unique level. * We recommend using Trine 4: The Nightmare Prince and Trine 4: Melody of Mystery as visual references as well.30 KB (4,995 words) - 15:25, 8 December 2021
- ...rozenbyte. There is also a similar collection of Wiki pages related to the Trine style [[3D Asset Workflow]]11 KB (1,760 words) - 16:43, 23 November 2021
- ...life as a reference for creating different lighting scenarios. Even though Trine world is a fantasy world we want to stick to believable real lighting scena File:Trine 4 screenshot 01 1080p.png| Light pastel colors to establish a calm environm14 KB (2,410 words) - 16:32, 23 November 2021
- * The gameplay area in 2.5 style Trine games is quite narrow and the geometry of the gameplay area is mostly deter * As usual with Trine art style, overpowering straight lines and 90-degree angles in the big form17 KB (2,890 words) - 16:26, 23 November 2021
- ...ee the game world as one whole (even when it's separated in levels like in Trine). * Environmental storytelling works better the more freedom the player has. Trine is usually focused on linear exploration, but that doesn't mean it can't be7 KB (1,184 words) - 16:26, 23 November 2021
- * All Trine levels have their own theme, but there is a lot of variation and different ...vague pointers and concepts, rather than pieces designed specifically for Trine games.5 KB (873 words) - 16:26, 23 November 2021
- File:Trine 4 art vs gameplay visibility issue 30.1.2019.jpg|The player needs to levita File:Trine 4 foreground art blocks the view 30.1.2019.jpg|The entrance to a secret cav27 KB (4,413 words) - 16:30, 23 November 2021
- ...t_preassembly_architecture_examples.jpg| Preassembled arrangements for the Trine 4 DLC Cornelius's Dream level ...el_art_preassembly_organic_examples.jpg| Preassembled arrangements for the Trine 4 DLC Rudolfus's Dream level29 KB (4,830 words) - 16:49, 23 November 2021
- * The Trine texturing style isn't photorealistic, but leans to a more simplified and "p * In the Trine Style, the texture details shouldn't be too noisy and sharp - i.e., not sup16 KB (2,716 words) - 08:19, 4 September 2023
- ...nice and natural unevenness and asymmetry''' in them, so that they fit the Trine style better4 KB (593 words) - 08:20, 4 September 2023
- ...to name your asset''' so it's naming stays consistent with the rest of the Trine 3D assets10 KB (1,450 words) - 08:21, 4 September 2023
- [[File:Trine 4 wizard box tintmask.png|500px]]6 KB (913 words) - 15:42, 28 July 2023
- [[File:Trine 3D bolts tips 01.jpg|400px|center]]3 KB (501 words) - 15:42, 28 July 2023
- :** The current texel density for environmental Trine assets is 200px/m11 KB (1,800 words) - 15:42, 28 July 2023
- ** Problem that comes with this though is that for Trine world, everything starts to look too straight, so to combat this make windo * When creating this type of organic curving that is important for the Trine style keep in mind also the 3D aspect of the curving so don't just curve in12 KB (1,914 words) - 15:42, 28 July 2023