Difference between revisions of "Helpful Lua Snippets"
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Latest revision as of 10:15, 15 June 2018
This page aims at sharing helpful samples of code you might have written while creating your mods. Any help is welcome.
Please use the same templates for each snippet.
Contents
Getting Player object
function getCharacter()
local instanceManager=common.CommonUtils.getSceneInstanceManager()
local cm = instanceManager:findInstanceByName("TrineCharacterSelectionManagerInst")
local character = cm:getCharacterInstanceForPlayer(0)
return character
end
What it does: Get the object representing the player
Parameters: None
Editor version: v2
--LeonardA-L (talk) 12:06, 15 March 2015 (UTC)
Change object position
function shift(object, dx,dy,dz)
local toShift = object:getTransformComponent()
local vec = VC3(dx,dy,dz)
toShift :setPosition(toShift :getPosition()+vec)
end
What it does: Shifts an objects model
Parameters:
- Object: the object to shift
- dx,dy,dz: displacement values (float) for the x,y and z axis
--LeonardA-L (talk) 12:06, 15 March 2015 (UTC)
Display text
Couldn't find an Entity to display text on screen, so I adapted from gui.debug.formattedText. Can easily be tweaked to have your own text as parameter, or update a previously created text.
textWindowToggled = false
-- testing the creation utils...
function createTextWindow()
if (textWindowToggled) then
textWindowToggled = false
gui.WindowUtils.deleteWindow(testWindowCenter)
testWindowCenter = nil
else
textWindowToggled = true
local clickableInput = gui.menu.Menus.getWindowInputByName("clickableOverlayInput")
-- Create a new window
testWindowCenter = gui.WindowUtils.createWindowAnchoredToTopLeft("CenteredTest", clickableInput, -1, nil, 10, false, nil, true)
gui.UI.stack:push(testWindowCenter.bottomWidget)
local testText = [[ <b>Awesome!</b> ]]
-- Create text
theFormattedText = gui.TextBoxUtils.createNonLocalizedFormattedTextBox("MyTextBox", "gray", testText, true, gui.AlignmentUtils.getRightTopAlignment())
theFormattedText.widgetForClipper:setDock(engine.gui.DockFillWidth)
theFormattedText.formattedText:setDock(engine.gui.DockFillWidth)
-- Push to the created window
testWindowCenter.topWidget:push(theFormattedText.bottomWidget)
return testWindowCenter
end
end
What it does: Add a small text field to the top left corner of the page (can be tweaked into centered/right/left/bottom)
Warning: At the moment you can launch it in editor only through the console panel. But it works eventualy when exporting
--LeonardA-L (talk) 16:51, 24 April 2015 (UTC)
Forcing a character change
function setCharacterToThief()
local cm=common.CommonUtils.getCharacterSelectionManager()
local cha=trinebase.gameplay.TrineCharacterThief
cm:forceCharacterChange(0,cha)
end
What it does: Sets the character to thief
Parameters: None
Editor version: v3
--LeonardA-L (talk) 14:52, 25 April 2015 (UTC)