User contributions for Mio Mäkijärvi
Results for Mio Mäkijärvi talk block log uploads logs
A user with 295 edits. Account created on 5 August 2021.
28 July 2023
- 16:0916:09, 28 July 2023 diff hist 0 N File:T5 church interiors curved versions overpaint.jpg No edit summary current
- 16:0816:08, 28 July 2023 diff hist 0 N File:Lod houses.jpg No edit summary current
- 16:0716:07, 28 July 2023 diff hist 0 N File:Venetian houses 01.jpg No edit summary current
- 16:0716:07, 28 July 2023 diff hist 0 N File:Example pic01.jpg No edit summary current
- 16:0716:07, 28 July 2023 diff hist 0 N File:Modular example pic0.jpg No edit summary current
- 16:0716:07, 28 July 2023 diff hist 0 N File:Texture map planning 01.jpg No edit summary current
- 16:0516:05, 28 July 2023 diff hist +10,474 N 3D Asset Workflow: Tile Textures and Trimsheets Created page with "= Summary = * 3D Asset Workflow: Blocksets * If you have a big/long surface of something like wall/rope/floor/ground, it's probably best to make '''a tile texture''' or ''..."
- 16:0516:05, 28 July 2023 diff hist 0 N File:T4 dream wall kit 1 texture.jpg No edit summary current
- 16:0516:05, 28 July 2023 diff hist 0 N File:Modular MountBladeMod 02.jpg No edit summary current
- 16:0416:04, 28 July 2023 diff hist 0 N File:T4 dream wall kit 1 sculpt.PNG No edit summary current
- 16:0416:04, 28 July 2023 diff hist 0 N File:T4 dream wall kit final editor.png No edit summary current
- 16:0316:03, 28 July 2023 diff hist 0 N File:Blockset trimsheet example 1.png No edit summary current
- 16:0316:03, 28 July 2023 diff hist 0 N File:Cliff-schonewill-woodtrims.jpg No edit summary current
- 16:0316:03, 28 July 2023 diff hist 0 N File:LionsArchStoneTrim TextureSheet.jpg No edit summary current
- 16:0316:03, 28 July 2023 diff hist 0 N File:TrimsheetExample.jpg No edit summary current
- 16:0116:01, 28 July 2023 diff hist −152 m 3D Asset Workflow: Billboards →Compilation in Photoshop
- 16:0116:01, 28 July 2023 diff hist −91 m 3D Asset Workflow: Billboards No edit summary
- 16:0016:00, 28 July 2023 diff hist +4,092 m 3D Asset Workflow: Billboards No edit summary
- 16:0016:00, 28 July 2023 diff hist 0 N File:T5 billboard tuto 2.jpg No edit summary current
- 15:5915:59, 28 July 2023 diff hist 0 N File:Wiki SD 2019 billboard.png No edit summary current
- 15:5815:58, 28 July 2023 diff hist 0 N File:T5 billboard tuto 01.PNG No edit summary current
- 15:5715:57, 28 July 2023 diff hist 0 N File:T5 billboard tuto 3.PNG No edit summary current
- 15:5715:57, 28 July 2023 diff hist 0 N File:T5 billboard tuto 4.jpg No edit summary current
- 15:5715:57, 28 July 2023 diff hist 0 N File:Maple tree 112.PNG No edit summary current
- 15:5415:54, 28 July 2023 diff hist −270 m 3D Asset Workflow: Exporting to Editor →Subsurface Scattering
- 15:5315:53, 28 July 2023 diff hist −109 m 3D Asset Workflow: Exporting to Editor →Importing Models and Textures to the Editor, and Committing
- 15:5315:53, 28 July 2023 diff hist −19 m 3D Asset Workflow: Exporting to Editor →Exporting Models from Modo to the Editor
- 15:5315:53, 28 July 2023 diff hist −2,023 m 3D Asset Workflow: Troubleshooting →Editor
- 15:5215:52, 28 July 2023 diff hist −18 m 3D Asset Workflow: Troubleshooting →My commit window is full of stuff that I haven't modified
- 15:5215:52, 28 July 2023 diff hist 0 m 3D Asset Workflow: Troubleshooting →Everything is all messes up locally!
- 15:5215:52, 28 July 2023 diff hist −18 m 3D Asset Workflow: Troubleshooting →Everything is all messes up locally!
- 15:5215:52, 28 July 2023 diff hist +5,886 N 3D Asset Workflow: Troubleshooting Created page with "= Summary = * Check also: 3D Asset Workflow: General Tips = Sculpting = == Exporting highpoly mesh from ZBrush == === The model's scale is off when exporting from ZBrush..."
- 15:5115:51, 28 July 2023 diff hist 0 N File:Mirrored UV substance painter glitch 3D asset workflow guide.png No edit summary current
- 15:4915:49, 28 July 2023 diff hist +2,858 N 3D Asset Workflow: General Tips Created page with "= Summary = * Check also: 3D Asset Workflow: Troubleshooting = Lowpoly/UVs/Baking = * Using bevels and avoiding 90 degree angles in models results in better bakes File:..."
- 15:4815:48, 28 July 2023 diff hist 0 N File:SolidifyExample.jpg No edit summary current
- 15:4815:48, 28 July 2023 diff hist 0 N File:Not welded baked geo.jpg No edit summary current
- 15:4815:48, 28 July 2023 diff hist 0 N File:3d asset workflow level art texel density visualisation guide.png No edit summary current
- 15:4615:46, 28 July 2023 diff hist −12 m 3D Asset Workflow: Alternative Textures →Alternative Texture Worklow Steps
- 15:4515:45, 28 July 2023 diff hist +3,586 N 3D Asset Workflow: Alternative Textures Created page with "= Summary = * Alternative Textures (AltTextures) are used when there's a '''need for a different looking material/color for the same asset''' * Some times it's better to make..."
- 15:4515:45, 28 July 2023 diff hist 0 N File:3D Asset Workflow alttextures 16.5.2023.jpg No edit summary current
- 15:4515:45, 28 July 2023 diff hist 0 N File:Trine4 playable characters color variations preview.jpg No edit summary current
- 15:4415:44, 28 July 2023 diff hist 0 N File:Alt texture.png No edit summary current
- 15:4315:43, 28 July 2023 diff hist +5,520 N 3D Asset Workflow: Tintmask Created page with "= Summary = * A tintmask is a texture, in which different areas of the model are masked to separate color channels ** The albedo of the model can then be colored in the Editor..."
- 15:4215:42, 28 July 2023 diff hist 0 N File:Trine 4 wizard box tintmask.png No edit summary current
- 15:4215:42, 28 July 2023 diff hist 0 N File:Tintmask settings.PNG No edit summary current
- 15:4215:42, 28 July 2023 diff hist 0 N File:Tintmask meshmaterial settings.PNG No edit summary current
- 15:4215:42, 28 July 2023 diff hist 0 N File:Tintmask components.jpg No edit summary current
- 15:4215:42, 28 July 2023 diff hist 0 N File:Tintmask example ledgegrabs.jpg No edit summary current
- 15:4015:40, 28 July 2023 diff hist +6,932 N 3D Asset Workflow: Vegetation Created page with "= Summary = * This wiki page guides you through the process of how to: # Create swaymaps # Make them work in the Editor * The sway map is essential for any vegetation or folia..."
- 15:3815:38, 28 July 2023 diff hist 0 N File:Vertex color in modo.jpg No edit summary current