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- Welcome to the Support page for Trine 5: A Clockwork Conspiracy! .../projects/trine-5-community/news THQ Nordic Redmine bug database for Trine 5] and follow the instructions. This database is shared with the publisher an5 KB (738 words) - 20:00, 4 September 2023
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- Please see [[Trine 5 Support]] for help with Trine 5: A Clockwork Conspiracy.2 KB (267 words) - 15:42, 30 August 2023
- # Trine style assets should be crooked and not exactly symmetrical, but '''keep the File:Trine Flourish Curve Style Guide.jpg|<i>PHOTO:Multiple [[3D_Asset_Workflow:_Sculp20 KB (3,154 words) - 09:18, 4 September 2023
- Welcome to the Support page for Trine 5: A Clockwork Conspiracy! .../projects/trine-5-community/news THQ Nordic Redmine bug database for Trine 5] and follow the instructions. This database is shared with the publisher an5 KB (738 words) - 20:00, 4 September 2023
- == Trine 5 == Please see the [[Trine 5 Support]] page.2 KB (245 words) - 16:17, 10 October 2023
- ...dwen specific, and that useful for those looking for information about the Trine Editors. Tier 1 items require '''5''' crafting materials.9 KB (1,165 words) - 10:23, 15 June 2018
- File:Trine 4 art vs gameplay visibility issue 30.1.2019.jpg|The player needs to levita File:Trine 4 foreground art blocks the view 30.1.2019.jpg|The entrance to a secret cav27 KB (4,413 words) - 17:30, 23 November 2021
- ** 5) Polishing & Optimizing ! 5 days29 KB (4,830 words) - 17:49, 23 November 2021
- # You have a tiling rope texture that stretches from -7...5 in UV coordinates, making the area 12 UV tiles :** The current texel density for environmental Trine assets is 200px/m11 KB (1,800 words) - 16:42, 28 July 2023