Difference between revisions of "3D Asset Workflow: Troubleshooting"

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== Checkerboard pattern when baking mirrored objects ==
 
== Checkerboard pattern when baking mirrored objects ==
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Mirrored UVs in Substance Painter
 
Mirrored UVs in Substance Painter
 
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Latest revision as of 10:20, 1 August 2023

3D Asset Workflow

Summary

Sculpting

Exporting highpoly mesh from ZBrush

The model's scale is off when exporting from ZBrush to a different program

[Expand]

The model's scale is off when exporting from ZBrush to a different program

Lowpoly/UVs/Baking

Checkerboard pattern when baking mirrored objects

[Expand]

Mirrored UVs in Substance Painter

Editor

Importing Assets

My model is black/has no textures

  • In case your model is black/has no textures, processing the meshmaterial usually fixes this
    • Right-click model/type -> Locate type model resource -> find the corresponding meshmaterial -> right-click -> Process resource
    • If that doesn't help, check that your FBX file doesn't have multiple Texture channels in Modo
  • If your asset appears transparent and dark in the Editor, check that your normal maps DON'T have alpha channel in them
    • Also re-assign the textures and materials in Modo, and re-export the FBX
  • If the asset has a tintmask, check it's model component settings to make sure it's configured properly