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  • ...en you install the editor, in the main folder ''...\Steam\steamapps\common\Trine 3\'' you will see a new file called ''editor_path.txt'', that contains the
    3 KB (560 words) - 11:12, 15 June 2018
  • ...und in the editor and sheds some light (no pun intented) on their usage in Trine 3. There's a lot of general information about lighting in 3d games and rela Ambient lights are used in Trine 3 (and in games in general) to emulate the real world phenomenon of [https:
    8 KB (1,292 words) - 11:13, 15 June 2018
  • Console log file is accessible under ''<nowiki>{{Trine 2 folder}}\log\console.log</nowiki>'', which would be, by default: C:\Program Files (x86)\Steam\steamapps\common\Trine 2\log\console.log
    5 KB (738 words) - 11:15, 15 June 2018
  • Trine 3: The Artifacts of Power includes a bunch of official localizations, but i The loading screens in Trine 3: The Artifacts of Power (official languages) are images now, so changing
    4 KB (723 words) - 11:15, 15 June 2018
  • ...just uses Windows' compatibility stuff). However, since people can install Trine games wherever they want, and we don't want overly long path names, differe ...en, [[Trine 3: The Artifacts of Power]], [[Trine Enchanted Edition]] and [[Trine 2]] editors are different?'''
    2 KB (401 words) - 11:16, 15 June 2018
  • ...trange machinery, three heroes are bound to a mysterious device called the Trine in a quest to save the kingdom from evil. Trine Enchanted Edition uses Frozenbyte Editor v2.00.
    760 bytes (106 words) - 11:25, 15 June 2018
  • [[Trine 2: Complete Story]] is a sidescrolling game of action, puzzles and platform [[Trine 2: Complete Story]] includes the original [[Trine 2]] and [[Goblin Menace DLC]].
    676 bytes (86 words) - 11:25, 15 June 2018
  • Trine 3: The Artifacts of Power is a fairytale journey which takes you on a quest Trine 3: The Artifacts of Power uses Frozenbyte Editor v3.00.
    691 bytes (97 words) - 11:25, 15 June 2018
  • ...rial levels, for inspiration. It's not forbidden to copy some parts of the Trine 3 levels as long as you blend them with your own unique level. * We recommend using Trine 4: The Nightmare Prince and Trine 4: Melody of Mystery as visual references as well.
    30 KB (4,995 words) - 16:25, 8 December 2021
  • ...rozenbyte. There is also a similar collection of Wiki pages related to the Trine style [[3D Asset Workflow]]
    11 KB (1,760 words) - 17:43, 23 November 2021
  • ...life as a reference for creating different lighting scenarios. Even though Trine world is a fantasy world we want to stick to believable real lighting scena File:Trine 4 screenshot 01 1080p.png| Light pastel colors to establish a calm environm
    14 KB (2,410 words) - 17:32, 23 November 2021
  • * The gameplay area in 2.5 style Trine games is quite narrow and the geometry of the gameplay area is mostly deter * As usual with Trine art style, overpowering straight lines and 90-degree angles in the big form
    17 KB (2,890 words) - 17:26, 23 November 2021
  • ...ee the game world as one whole (even when it's separated in levels like in Trine). * Environmental storytelling works better the more freedom the player has. Trine is usually focused on linear exploration, but that doesn't mean it can't be
    7 KB (1,184 words) - 17:26, 23 November 2021
  • * All Trine levels have their own theme, but there is a lot of variation and different ...vague pointers and concepts, rather than pieces designed specifically for Trine games.
    5 KB (873 words) - 17:26, 23 November 2021
  • File:Trine 4 art vs gameplay visibility issue 30.1.2019.jpg|The player needs to levita File:Trine 4 foreground art blocks the view 30.1.2019.jpg|The entrance to a secret cav
    27 KB (4,413 words) - 17:30, 23 November 2021
  • ...t_preassembly_architecture_examples.jpg| Preassembled arrangements for the Trine 4 DLC Cornelius's Dream level ...el_art_preassembly_organic_examples.jpg| Preassembled arrangements for the Trine 4 DLC Rudolfus's Dream level
    29 KB (4,830 words) - 17:49, 23 November 2021
  • * The Trine texturing style isn't photorealistic, but leans to a more simplified and "p * In the Trine Style, the texture details shouldn't be too noisy and sharp - i.e., not sup
    16 KB (2,716 words) - 09:19, 4 September 2023
  • ...nice and natural unevenness and asymmetry''' in them, so that they fit the Trine style better
    4 KB (593 words) - 09:20, 4 September 2023
  • ...to name your asset''' so it's naming stays consistent with the rest of the Trine 3D assets
    10 KB (1,450 words) - 09:21, 4 September 2023
  • [[File:Trine 4 wizard box tintmask.png|500px]]
    6 KB (913 words) - 16:42, 28 July 2023

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