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Revision as of 09:34, 1 August 2023
Welcome to the Frozenbyte public wiki!
This wiki provides information and documentation about Frozenbyte and the tools we use to create games and levels. If you have any questions or want something to be added to the wiki, note that you can also contact Frozenbyte directly.
3D Asset Workflow Teaching Materials
- ◇ Main Steps
- 3D Asset Workflow: Concepting
- 3D Asset Workflow: Sculpting
- 3D Asset Workflow: Retopology
- 3D Asset Workflow: UV Mapping
- 3D Asset Workflow: Baking
- 3D Asset Workflow: Texturing
- 3D Asset Workflow: Asset Assembling
- 3D Asset Workflow: Naming the Asset
- 3D Asset Workflow: LODs
- 3D Asset Workflow: Exporting to Editor
- 3D Asset Workflow: Completed asset checklist
- ◇ Additional Steps
- 3D Asset Workflow: Alternative Textures
- 3D Asset Workflow: Billboards
- 3D Asset Workflow: Blocksets
- 3D Asset Workflow: Sikailu
- 3D Asset Workflow: Sway
- 3D Asset Workflow: Tile Textures and Trimsheets
- 3D Asset Workflow: Tintmask
- 3D Asset Workflow: Vegetation
- ◇ General Tips and Troubleshooting
Level Art Teaching Materials
Editor Tutorials
This wiki features editor tutorials that introduce you to Frozenbyte editor. This section is for useful links about that.