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** [[3D Asset Workflow: Collisions and Breakable objects]] | ** [[3D Asset Workflow: Collisions and Breakable objects]] | ||
** [[3D Asset Workflow: Billboards]] | ** [[3D Asset Workflow: Billboards]] | ||
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+ | ==Level Art Teaching Materials== | ||
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+ | * [[Level Art]] | ||
+ | ** [[Level Art: Color and Lighting]] | ||
+ | ** [[Level Art: Composition]] | ||
+ | ** [[Level Art: Environmental Storytelling]] | ||
+ | ** [[Level Art: Ideas for New Levels]] | ||
+ | ** [[Level Art: Level Art Related Gameplay Issues]] | ||
+ | ** [[Level Art: The Level Art Phases]] | ||
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==Editor Tutorials== | ==Editor Tutorials== |
Revision as of 14:00, 24 November 2021
Welcome to the Frozenbyte public wiki!
This wiki provides information and documentation about Frozenbyte and the tools we use to create games and levels. If you have any questions or want something to be added to the wiki, note that you can also contact Frozenbyte directly.
3D Asset Workflow Teaching Materials
- 3D Asset Workflow
- 3D Asset Workflow: Concepting
- 3D Asset Workflow: Sculpting
- 3D Asset Workflow: Retopo and UVs
- Modo
- 3D Asset Workflow: Baking and Texturing
- 3D Asset Workflow: Exporting to Editor
- 3D Asset Workflow: Decals and Alpha planes
- 3D Asset Workflow: Collisions and Breakable objects
- 3D Asset Workflow: Billboards
Level Art Teaching Materials
Editor Tutorials
This wiki features multiple editor tutorials that introduce you to Frozenbyte editor. This section is for useful links about that.
- Shadwen Editor Tutorial
- More to come!