User contributions
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- 11:15, 15 June 2018 (diff | hist) . . (+5,127) . . N Lua Scripts (Created page with "= Lua Scripts = "As a general rule, you can do anything in Lua." == Creating Custom Scripts == Start by creating a file, like myscripts.lua to data/script folder (you can u...") (current)
- 11:14, 15 June 2018 (diff | hist) . . (+7,450) . . N PropertyConnectionComponent (Created page with "'''PropertyConnectionComponent'''s connect properties to one another. The simplest way to do this, is to right click the input property, choose File:inputproperty.png, the...") (current)
- 11:13, 15 June 2018 (diff | hist) . . (+8,349) . . N LightEntity (Created page with "thumb|A gif showing the effects of different types of lights on the scene.|480px This page lists the most important LightEntities found in the edito...") (current)
- 11:13, 15 June 2018 (diff | hist) . . (+10,795) . . N KeyFrameComponent (Created page with "[https://en.wikipedia.org/wiki/Key_frame Key frames], like the name says, are used to determine the most important frames of an animation. The rest of the frames are filled wi...") (current)
- 11:13, 15 June 2018 (diff | hist) . . (+9,518) . . N JointEntity (Created page with "thumb|A gyroscope created with HingeJoints and collision boxes Joints can be used in a multitude of ways to allow different kinds of rotations and tran...") (current)
- 11:13, 15 June 2018 (diff | hist) . . (+405) . . N ColorEffectEntity (Created page with "thumb|Different ColorLookupTextures. ColorEffectEntity is a scene wide effect that sets the tone of the scene. The '''Exposure''' property can b...") (current)
- 11:13, 15 June 2018 (diff | hist) . . (+2,201) . . N BloomEntity (Created page with "thumb|Lens flare effect of bloom. thumb|BloomEntity ==General== Bloom is a shader effect used in game engines t...") (current)
- 11:13, 15 June 2018 (diff | hist) . . (+1,793) . . N AmbientOcclusionEntity (Created page with "thumb|AmbientOcclusionEntity ==General== Ambient occlusion is a shading and rendering technique that's used to calculate how visible different points i...") (current)
- 11:12, 15 June 2018 (diff | hist) . . (+3,192) . . N Switching editor environments (Created page with "You may have had several ideas of MODs at the same times, and can't actually work on each of them because either your scripts cancel each others out, or you are asked to inclu...") (current)
- 11:11, 15 June 2018 (diff | hist) . . (+576) . . N SpotLightEntity shadow flickering problem (Created page with "thumb|SpotLightEntity shadows flickering on and off SpotLightEntities have '''ShadowQuality''' set by default to ShadowQuality4. If there are mor...") (current)
- 11:11, 15 June 2018 (diff | hist) . . (+3,438) . . N Scale, Dimensions and resizing CollisionHelpers (Created page with "thumb|Default Scale (VC3(1, 0.2, 5)) of RockCollisionHelper File:Cube_scale_coll_help.png|thumb|Cube Scale (VC3(1, 1, 5)) of RockCollisi...") (current)
- 11:11, 15 June 2018 (diff | hist) . . (+408) . . N Removing ghosting artifacts from the editor screen (Created page with "Some objects might leave ghost artifacts on the editor window. These can be removed by either placing another object that has AlphaBlending enabled, or going to "View->Modules...") (current)
- 11:11, 15 June 2018 (diff | hist) . . (+8,531) . . N Gameplay Events (Created page with "= Gameplay Events = '''Note''' : This article handles a complex topic, thus the instructions might not be really clear and coherent, any help or contribution to this page is...") (current)
- 11:11, 15 June 2018 (diff | hist) . . (+2,579) . . N Player (Re)spawn (Created page with "= Player (Re)Spawn = This page aims to show you how to handle spawning and respawning of players. This can be done through checkpoints, that also manage health and mission st...") (current)
- 11:11, 15 June 2018 (diff | hist) . . (+3,376) . . N Scene Entities (Created page with "= Scene Entities = The general ambience of a mission depends on the content but can also be impacted by global entities that can be found under the '''Scene Entity''' tree. T...") (current)
- 11:11, 15 June 2018 (diff | hist) . . (+235) . . N Editor keyboard shortcuts (Created page with "You can see editor keyboard shortcuts from '''Help > List of keyboard shortcuts'''. If the shortcut has '''GAME''' image in front of it, it's only usable in game state. You c...") (current)
- 11:11, 15 June 2018 (diff | hist) . . (+3,627) . . N Resource (Created page with "There are multiple types of resources. Many of the resources file types can be Frozenbyte's own types. Usually those resource file types has '''fb''' -prefix them. == Resourc...") (current)
- 11:10, 15 June 2018 (diff | hist) . . (+9,760) . . N Helpful Objects (Created page with "These objects/entities are helpful to add when creating a level in the Editor. == AI path helpers == [https://vimeo.com/123750203 Watch a video about AI and AI path helpers]...") (current)
- 11:10, 15 June 2018 (diff | hist) . . (+6,405) . . N Adding or inheriting new types to the editor (Created page with "Different versions of the editor are tied to different games and thus have different types and assets or resources. Creating one new type might lead to creating tens of other...") (current)
- 11:07, 15 June 2018 (diff | hist) . . (+689) . . N How to modify existing level (Created page with "== Editing existing level == === Opening existing level === Open existing maps from '''File > Maps''' and double click the map you want to edit from the list. === Saving ===...") (current)
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