Difference between revisions of "Main Page"
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− | <strong>Welcome to the Frozenbyte public | + | __NOTOC__ |
+ | <strong>Welcome to the Frozenbyte public Wiki!</strong> | ||
+ | |||
+ | This Wiki provides information and documentation about Frozenbyte and the tools we use to create games and levels. If you have any questions or want something added to the Wiki, or would like to contribute to the Wiki directly (user account registration is closed), please [http://www.frozenbyte.com/contact/ contact] Frozenbyte directly. | ||
+ | |||
+ | == Support == | ||
+ | |||
+ | Please see [[Trine 5 Support]] for help with Trine 5: A Clockwork Conspiracy. | ||
+ | |||
+ | For other games please see our [[Support]] help page. | ||
+ | |||
+ | ==3D Asset Workflow Teaching Materials== | ||
+ | |||
+ | * [[3D Asset Workflow]] | ||
+ | ::: '''◇ Main Steps''' | ||
+ | * [[3D Asset Workflow: Concepting]] | ||
+ | * [[3D Asset Workflow: Sculpting]] | ||
+ | * [[3D Asset Workflow: Retopology]] | ||
+ | * [[3D Asset Workflow: UV Mapping]] | ||
+ | * [[3D Asset Workflow: Baking]] | ||
+ | * [[3D Asset Workflow: Texturing]] | ||
+ | * [[3D Asset Workflow: Asset Assembling]] | ||
+ | * [[3D Asset Workflow: Naming the Asset]] | ||
+ | * [[3D Asset Workflow: LODs]] | ||
+ | * [[3D Asset Workflow: Exporting to Editor]] | ||
+ | * [[3D Asset Workflow: Completed asset checklist]] | ||
+ | |||
+ | ::: '''◇ Additional Steps''' | ||
+ | * [[3D Asset Workflow: Alternative Textures]] | ||
+ | * [[3D Asset Workflow: Billboards]] | ||
+ | * [[3D Asset Workflow: Blocksets]] | ||
+ | * [[3D Asset Workflow: Collisions]] | ||
+ | * [[3D Asset Workflow: Sikailu]] | ||
+ | * [[3D Asset Workflow: Sway]] | ||
+ | * [[3D Asset Workflow: Tile Textures and Trimsheets]] | ||
+ | * [[3D Asset Workflow: Tintmask]] | ||
+ | * [[3D Asset Workflow: Vegetation]] | ||
+ | |||
+ | ::: '''◇ General Tips and Troubleshooting''' | ||
+ | * [[3D Asset Workflow: General Tips]] | ||
+ | * [[3D Asset Workflow: Troubleshooting]] | ||
+ | |||
+ | ==Level Art Teaching Materials== | ||
+ | |||
+ | * [[Level Art]] | ||
+ | ** [[Level Art: Color and Lighting]] | ||
+ | ** [[Level Art: Composition]] | ||
+ | ** [[Level Art: Environmental Storytelling]] | ||
+ | ** [[Level Art: Ideas for New Levels]] | ||
+ | ** [[Level Art: Level Art Related Gameplay Issues]] | ||
+ | ** [[Level Art: The Level Art Phases]] | ||
− | |||
==Editor Tutorials== | ==Editor Tutorials== | ||
− | This wiki features | + | This wiki features editor tutorials that introduce you to Frozenbyte editor. This section is for useful links about that. |
− | * | + | *[[Shadwen_Editor_Tutorial|Shadwen Editor Tutorial]] |
Latest revision as of 14:42, 30 August 2023
Welcome to the Frozenbyte public Wiki!
This Wiki provides information and documentation about Frozenbyte and the tools we use to create games and levels. If you have any questions or want something added to the Wiki, or would like to contribute to the Wiki directly (user account registration is closed), please contact Frozenbyte directly.
Support
Please see Trine 5 Support for help with Trine 5: A Clockwork Conspiracy.
For other games please see our Support help page.
3D Asset Workflow Teaching Materials
- ◇ Main Steps
- 3D Asset Workflow: Concepting
- 3D Asset Workflow: Sculpting
- 3D Asset Workflow: Retopology
- 3D Asset Workflow: UV Mapping
- 3D Asset Workflow: Baking
- 3D Asset Workflow: Texturing
- 3D Asset Workflow: Asset Assembling
- 3D Asset Workflow: Naming the Asset
- 3D Asset Workflow: LODs
- 3D Asset Workflow: Exporting to Editor
- 3D Asset Workflow: Completed asset checklist
- ◇ Additional Steps
- 3D Asset Workflow: Alternative Textures
- 3D Asset Workflow: Billboards
- 3D Asset Workflow: Blocksets
- 3D Asset Workflow: Collisions
- 3D Asset Workflow: Sikailu
- 3D Asset Workflow: Sway
- 3D Asset Workflow: Tile Textures and Trimsheets
- 3D Asset Workflow: Tintmask
- 3D Asset Workflow: Vegetation
- ◇ General Tips and Troubleshooting
Level Art Teaching Materials
Editor Tutorials
This wiki features editor tutorials that introduce you to Frozenbyte editor. This section is for useful links about that.