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  • ...trange machinery, three heroes are bound to a mysterious device called the Trine in a quest to save the kingdom from evil. Trine Enchanted Edition uses Frozenbyte Editor v2.00.
    760 bytes (106 words) - 10:25, 15 June 2018
  • [[Trine 2: Complete Story]] is a sidescrolling game of action, puzzles and platform [[Trine 2: Complete Story]] includes the original [[Trine 2]] and [[Goblin Menace DLC]].
    676 bytes (86 words) - 10:25, 15 June 2018
  • Trine 3: The Artifacts of Power is a fairytale journey which takes you on a quest Trine 3: The Artifacts of Power uses Frozenbyte Editor v3.00.
    691 bytes (97 words) - 10:25, 15 June 2018

Page text matches

  • ...dited out. There is also a similar collection of Wiki pages related to the Trine style [[Level Art]].
    7 KB (1,189 words) - 16:45, 23 November 2021
  • #* For example, in the Trine style, everything should be more or less worn/mossy/crooked, to create the <small><i>Trine Flourish Curve Style Guide</i><br>
    16 KB (2,754 words) - 09:14, 6 August 2021
  • ...re working on as a subtool in your scene. ''For example characters in 9P & Trine 3 are about 2m tall''. # Trine style assets should be '''crooked and not exactly symmetrical''', but it's
    18 KB (3,120 words) - 14:53, 11 June 2018
  • * '''Roughness, Only for Trine 3 or Nine Parchments use:''' Roughness map needs to be inverted in Photosho '''These old suffixes are for Trine 3 and Nine Parchments editor'''
    26 KB (4,342 words) - 09:33, 12 June 2018
  • ...ne_Enchanted_Edition#Editor|Trine Enchanted Edition]] and [[Trine_2#Editor|Trine 2]] Editors) may have some differences compared to the Shadwen Editor, for
    13 KB (1,785 words) - 09:15, 15 June 2018
  • ...luded in the Steam versions of [[Trine Enchanted Edition]], [[Trine 2]], [[Trine 3: The Artifacts of Power]] and [[Shadwen]]. All of these editors only work *'''v3.00''' (Trine 3)
    902 bytes (136 words) - 09:16, 15 June 2018
  • =Trine 2 v1.00=
    2 KB (232 words) - 13:55, 22 August 2018
  • == Trine 2 == # Download Trine 2 from Steam
    1 KB (157 words) - 09:18, 15 June 2018
  • #* In Steam go to Trine/Trine 2/Trine 3/Shadwen Community Hub and select Workshop tab #* [http://steamcommunity.com/workshop/browse/?appid=35700 Trine Workshop]
    3 KB (518 words) - 09:19, 15 June 2018
  • ...on Shadwen''', so not all of it will be helpful for those working with the Trine Editors.
    6 KB (899 words) - 16:50, 6 April 2020
  • ...n specific and won't be useful for those looking for information about the Trine editors.
    11 KB (1,599 words) - 10:15, 18 June 2018
  • ...dwen specific, and that useful for those looking for information about the Trine Editors.
    9 KB (1,165 words) - 09:23, 15 June 2018
  • '''SpotLightEntity''' is the spot light of Trine 3. It shares many of the properties with DirectionalLightEntity (and SunDir == Extra Section: Creating Trine-like lightning ==
    18 KB (2,945 words) - 09:24, 15 June 2018
  • ==Trine specific cheats==
    4 KB (589 words) - 09:29, 15 June 2018
  • * Ctrl + Z - Undo (Only available in Trine Enchanted Edition Editor)
    4 KB (616 words) - 10:07, 15 June 2018
  • [[File:Metal_coll_entity.png|thumb|MetalCollisionHelper in Trine 3 editor]]
    6 KB (931 words) - 10:10, 15 June 2018
  • In Trine Enchanted Edition editor AI path helpers can be found from '''HelperEntity- ...ts for left and right, the other 4 can be flipped around z-axis (Ctrl+F in Trine EE editor). ''Jump'' helper has several different kind of objects for diffe
    10 KB (1,477 words) - 10:10, 15 June 2018
  • FBX resources are only supported by editor/engine v2.0 or newer. Trine 2 editor doesn't support FBX formats.
    4 KB (550 words) - 10:11, 15 June 2018
  • ...en you install the editor, in the main folder ''...\Steam\steamapps\common\Trine 3\'' you will see a new file called ''editor_path.txt'', that contains the
    3 KB (560 words) - 10:12, 15 June 2018
  • ...und in the editor and sheds some light (no pun intented) on their usage in Trine 3. There's a lot of general information about lighting in 3d games and rela Ambient lights are used in Trine 3 (and in games in general) to emulate the real world phenomenon of [https:
    8 KB (1,292 words) - 10:13, 15 June 2018
  • Console log file is accessible under ''<nowiki>{{Trine 2 folder}}\log\console.log</nowiki>'', which would be, by default: C:\Program Files (x86)\Steam\steamapps\common\Trine 2\log\console.log
    5 KB (738 words) - 10:15, 15 June 2018
  • Trine 3: The Artifacts of Power includes a bunch of official localizations, but i The loading screens in Trine 3: The Artifacts of Power (official languages) are images now, so changing
    4 KB (723 words) - 10:15, 15 June 2018
  • ...just uses Windows' compatibility stuff). However, since people can install Trine games wherever they want, and we don't want overly long path names, differe ...en, [[Trine 3: The Artifacts of Power]], [[Trine Enchanted Edition]] and [[Trine 2]] editors are different?'''
    2 KB (401 words) - 10:16, 15 June 2018
  • ...trange machinery, three heroes are bound to a mysterious device called the Trine in a quest to save the kingdom from evil. Trine Enchanted Edition uses Frozenbyte Editor v2.00.
    760 bytes (106 words) - 10:25, 15 June 2018
  • [[Trine 2: Complete Story]] is a sidescrolling game of action, puzzles and platform [[Trine 2: Complete Story]] includes the original [[Trine 2]] and [[Goblin Menace DLC]].
    676 bytes (86 words) - 10:25, 15 June 2018
  • Trine 3: The Artifacts of Power is a fairytale journey which takes you on a quest Trine 3: The Artifacts of Power uses Frozenbyte Editor v3.00.
    691 bytes (97 words) - 10:25, 15 June 2018
  • ...rial levels, for inspiration. It's not forbidden to copy some parts of the Trine 3 levels as long as you blend them with your own unique level. * We recommend using Trine 4: The Nightmare Prince and Trine 4: Melody of Mystery as visual references as well.
    30 KB (4,995 words) - 15:25, 8 December 2021
  • ...rozenbyte. There is also a similar collection of Wiki pages related to the Trine style [[3D Asset Workflow]]
    11 KB (1,760 words) - 16:43, 23 November 2021
  • ...life as a reference for creating different lighting scenarios. Even though Trine world is a fantasy world we want to stick to believable real lighting scena File:Trine 4 screenshot 01 1080p.png| Light pastel colors to establish a calm environm
    14 KB (2,410 words) - 16:32, 23 November 2021
  • * The gameplay area in 2.5 style Trine games is quite narrow and the geometry of the gameplay area is mostly deter * As usual with Trine art style, overpowering straight lines and 90-degree angles in the big form
    17 KB (2,890 words) - 16:26, 23 November 2021
  • ...ee the game world as one whole (even when it's separated in levels like in Trine). * Environmental storytelling works better the more freedom the player has. Trine is usually focused on linear exploration, but that doesn't mean it can't be
    7 KB (1,184 words) - 16:26, 23 November 2021
  • * All Trine levels have their own theme, but there is a lot of variation and different ...vague pointers and concepts, rather than pieces designed specifically for Trine games.
    5 KB (873 words) - 16:26, 23 November 2021
  • File:Trine 4 art vs gameplay visibility issue 30.1.2019.jpg|The player needs to levita File:Trine 4 foreground art blocks the view 30.1.2019.jpg|The entrance to a secret cav
    27 KB (4,413 words) - 16:30, 23 November 2021
  • ...t_preassembly_architecture_examples.jpg| Preassembled arrangements for the Trine 4 DLC Cornelius's Dream level ...el_art_preassembly_organic_examples.jpg| Preassembled arrangements for the Trine 4 DLC Rudolfus's Dream level
    29 KB (4,830 words) - 16:49, 23 November 2021