User contributions for AnteroFB
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15 June 2018
- 10:2510:25, 15 June 2018 diff hist +676 N Trine 2 Created page with "== Game Info == Trine 2: Complete Story is a sidescrolling game of action, puzzles and platforming where you play as one of Three Heroes who make their way through dangers..." current
- 10:2510:25, 15 June 2018 diff hist +760 N Trine Enchanted Edition Created page with "== Game Info == Trine Enchanted Edition is a fantasy action game where the player can create and use physics-based objects to beat hazardous puzzles and threatening enemies. S..." current
- 10:2510:25, 15 June 2018 diff hist +619 N Editor Created page with "Frozenbyte Editor is the game engine used to create all Frozenbyte games. It also has a public version which has been released together with their games, and this w..." current
- 10:1610:16, 15 June 2018 diff hist +2,403 N Editor FAQ Created page with "'''Will you add the Steam workshop support?''' We already have the support. Please see these Wiki pages: * How to publish a MOD * How to download other users MODs *..." current
- 10:1510:15, 15 June 2018 diff hist +961 N Playtesting Created page with "== How to create playtest log == '''1) Enable playtest logging''' * Start the editor * Open the module view (View -> Modules) * Select GameBaseApplicationModule * Open obje..." current
- 10:1510:15, 15 June 2018 diff hist +4,476 N Adding a new language as a MOD Created page with "Trine 3: The Artifacts of Power includes a bunch of official localizations, but it is also reasonably easy to create a language mod to enable a custom language, such as your o..." current
- 10:1510:15, 15 June 2018 diff hist +896 N Physics collision visualization Created page with "== General == It is possible to visualize all physics collisions in the editor. Sadly the visualizations don't currently update in real time but hopefully that can be fixed in..." current
- 10:1510:15, 15 June 2018 diff hist +3,221 N Helpful Lua Snippets Created page with " This page aims at sharing helpful samples of code you might have written while creating your mods. Any help is welcome. Please use the same templates for each snippet. == G..." current
- 10:1510:15, 15 June 2018 diff hist +5,127 N Lua Scripts Created page with "= Lua Scripts = "As a general rule, you can do anything in Lua." == Creating Custom Scripts == Start by creating a file, like myscripts.lua to data/script folder (you can u..." current
- 10:1410:14, 15 June 2018 diff hist +7,450 N PropertyConnectionComponent Created page with "'''PropertyConnectionComponent'''s connect properties to one another. The simplest way to do this, is to right click the input property, choose File:inputproperty.png, the..." current
- 10:1310:13, 15 June 2018 diff hist +8,349 N LightEntity Created page with "thumb|A gif showing the effects of different types of lights on the scene.|480px This page lists the most important LightEntities found in the edito..." current
- 10:1310:13, 15 June 2018 diff hist +10,795 N KeyFrameComponent Created page with "[https://en.wikipedia.org/wiki/Key_frame Key frames], like the name says, are used to determine the most important frames of an animation. The rest of the frames are filled wi..." current
- 10:1310:13, 15 June 2018 diff hist +9,518 N JointEntity Created page with "thumb|A gyroscope created with HingeJoints and collision boxes Joints can be used in a multitude of ways to allow different kinds of rotations and tran..." current
- 10:1310:13, 15 June 2018 diff hist +405 N ColorEffectEntity Created page with "thumb|Different ColorLookupTextures. ColorEffectEntity is a scene wide effect that sets the tone of the scene. The '''Exposure''' property can b..." current
- 10:1310:13, 15 June 2018 diff hist +2,201 N BloomEntity Created page with "thumb|Lens flare effect of bloom. thumb|BloomEntity ==General== Bloom is a shader effect used in game engines t..." current
- 10:1310:13, 15 June 2018 diff hist +1,793 N AmbientOcclusionEntity Created page with "thumb|AmbientOcclusionEntity ==General== Ambient occlusion is a shading and rendering technique that's used to calculate how visible different points i..." current
- 10:1210:12, 15 June 2018 diff hist +3,192 N Switching editor environments Created page with "You may have had several ideas of MODs at the same times, and can't actually work on each of them because either your scripts cancel each others out, or you are asked to inclu..." current
- 10:1110:11, 15 June 2018 diff hist +576 N SpotLightEntity shadow flickering problem Created page with "thumb|SpotLightEntity shadows flickering on and off SpotLightEntities have '''ShadowQuality''' set by default to ShadowQuality4. If there are mor..." current
- 10:1110:11, 15 June 2018 diff hist +3,438 N Scale, Dimensions and resizing CollisionHelpers Created page with "thumb|Default Scale (VC3(1, 0.2, 5)) of RockCollisionHelper File:Cube_scale_coll_help.png|thumb|Cube Scale (VC3(1, 1, 5)) of RockCollisi..." current
- 10:1110:11, 15 June 2018 diff hist +408 N Removing ghosting artifacts from the editor screen Created page with "Some objects might leave ghost artifacts on the editor window. These can be removed by either placing another object that has AlphaBlending enabled, or going to "View->Modules..." current
- 10:1110:11, 15 June 2018 diff hist +8,531 N Gameplay Events Created page with "= Gameplay Events = '''Note''' : This article handles a complex topic, thus the instructions might not be really clear and coherent, any help or contribution to this page is..." current
- 10:1110:11, 15 June 2018 diff hist +2,579 N Player (Re)spawn Created page with "= Player (Re)Spawn = This page aims to show you how to handle spawning and respawning of players. This can be done through checkpoints, that also manage health and mission st..." current
- 10:1110:11, 15 June 2018 diff hist +3,376 N Scene Entities Created page with "= Scene Entities = The general ambience of a mission depends on the content but can also be impacted by global entities that can be found under the '''Scene Entity''' tree. T..." current
- 10:1110:11, 15 June 2018 diff hist +235 N Editor keyboard shortcuts Created page with "You can see editor keyboard shortcuts from '''Help > List of keyboard shortcuts'''. If the shortcut has '''GAME''' image in front of it, it's only usable in game state. You c..." current
- 10:1110:11, 15 June 2018 diff hist +3,627 N Resource Created page with "There are multiple types of resources. Many of the resources file types can be Frozenbyte's own types. Usually those resource file types has '''fb''' -prefix them. == Resourc..." current
- 10:1010:10, 15 June 2018 diff hist +9,760 N Helpful Objects Created page with "These objects/entities are helpful to add when creating a level in the Editor. == AI path helpers == [https://vimeo.com/123750203 Watch a video about AI and AI path helpers]..." current
- 10:1010:10, 15 June 2018 diff hist +6,405 N Adding or inheriting new types to the editor Created page with "Different versions of the editor are tied to different games and thus have different types and assets or resources. Creating one new type might lead to creating tens of other..." current
- 10:0710:07, 15 June 2018 diff hist +689 N How to modify existing level Created page with "== Editing existing level == === Opening existing level === Open existing maps from '''File > Maps''' and double click the map you want to edit from the list. === Saving ===..." current
- 10:0710:07, 15 June 2018 diff hist +5,443 N How to create new level Created page with "After you've opened the editor but before you've done anything else, you should read Editor basic controls. Once you've finished reading that, you should open the necessa..." current
- 10:0710:07, 15 June 2018 diff hist +3,977 N Editor basic controls Created page with "== Basic windows in editor == === Object properties === Show '''Object Properties''' dockable window using '''View > Object Properties''' or using '''Ctrl + P'''. With this..." current
- 09:3009:30, 15 June 2018 diff hist +2,898 N Type tree Created page with "= Type Tree = thumb|right|Type Tree *The Type Tree can be found from '''View → Type tree.''' **You may also use hotkeys '''CTRL+F3''' *The Type Tree..." current
- 09:3009:30, 15 June 2018 diff hist +10,930 N Toolbar Created page with "thumb|none|400px|The full default toolbar for Shadwen Editor The toolbar includes all kinds of useful actions and toggles, some being quite visible..." current
- 09:3009:30, 15 June 2018 diff hist +832 N Spawning characters Created page with "= Spawning Characters (Shadwen) = thumb|right|200px|SpawnSetting can be found under GameCheckpointComponent Spawning the character(s) is handled by t..." current
- 09:2909:29, 15 June 2018 diff hist +1,442 N References list Created page with "=== General Info === The References List can be found from '''View → References List'''. *This list shows instances' references; Where an object has been connected to, to..." current
- 09:2909:29, 15 June 2018 diff hist +3,575 N Level start and end points Created page with "A level always needs a starting position where the character(s) will spawn at the start of the level. Game level also needs an ending point which concludes the level and exits..." current
- 09:2909:29, 15 June 2018 diff hist +2,507 N Grid Created page with "=The Grid= ===Grid Basics=== The Grid is a helpful way to check how your objects align on the level and makes placing objects more precise. It is the white net of small squar..." current
- 09:2909:29, 15 June 2018 diff hist +2,991 N Error list Created page with "=Error list= The Error List shows all the errors and warnings you might have in your level at the moment. You can find and open Error List window from '''View → Error List''..." current
- 09:2909:29, 15 June 2018 diff hist +4,424 N Editor glossary Created page with "==General Terminology== '''Bool:''' A value that is either TRUE (1 in number form) or FALSE (0 in number form). '''Component:''' The main building blocks of objects and enti..." current
- 09:2909:29, 15 June 2018 diff hist +3,786 N Editor cheats Created page with "=General Cheats= All the cheats can be accessed from the Game tab in the toolbar. Under that you have Cheats section, which opens up with all the cheats below. All the cheats..." current
- 09:2909:29, 15 June 2018 diff hist +772 N Checklist for creating levels Created page with "A quick checklist for people creating custom mods/levels in the public editor: * Check that your level has a starting & ending point * Check th..." current
- 09:2609:26, 15 June 2018 diff hist +10,752 N TrineMoveBetweenPointsComponent Copied the article from the old wiki current
- 09:2509:25, 15 June 2018 diff hist +33,391 N Triggers and property connections Copied the article from the old wiki current
- 09:2509:25, 15 June 2018 diff hist +19,955 N Hingejoints Copied the article from the old wiki
- 09:2409:24, 15 June 2018 diff hist +18,081 N Level art basics Copied the article from the old wiki current
- 09:2409:24, 15 June 2018 diff hist +6,764 N Shadwen prefabs Copied the article from the old wiki
- 09:2309:23, 15 June 2018 diff hist +9,386 N Shadwen items Copied the article from the old wiki current
- 09:2309:23, 15 June 2018 diff hist +10,933 N Shadwen ai Copied the article from the old wiki
- 09:2209:22, 15 June 2018 diff hist +6,111 N Shadwen rope targets Copied the article from the old wiki
- 09:2209:22, 15 June 2018 diff hist +16,239 N Dynamic objects Copied the article from the old wiki current
- 09:2109:21, 15 June 2018 diff hist +15,224 N Static objects Copied the article from the old wiki current